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gl_draw.c
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[console] Resurrect console scaling
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2022-11-14 09:49:13 +09:00 |
gl_dyn_lights.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |
gl_dyn_part.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |
gl_dyn_textures.c
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[gl] Use glGenTextures to allocate texture numbers
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2022-03-15 13:29:05 +09:00 |
gl_fisheye.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |
gl_fog.c
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[renderer] Merge the fog support code
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2022-03-08 02:28:19 +09:00 |
gl_graph.c
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[gl] Use glGenTextures to allocate texture numbers
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2022-03-15 13:29:05 +09:00 |
gl_lightmap.c
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[scene] Make entity_t just an entity id for ECS
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2022-10-23 22:24:36 +09:00 |
gl_mod_alias.c
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[ecs] Move ECS core into its own library
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2022-10-26 17:24:03 +09:00 |
gl_mod_iqm.c
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[ecs] Move ECS core into its own library
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2022-10-26 17:24:03 +09:00 |
gl_mod_sprite.c
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[ecs] Move ECS core into its own library
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2022-10-26 17:24:03 +09:00 |
gl_rmain.c
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[renderer] Move call to R_ClearEfrags to SCR_NewScene
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2022-11-17 22:12:41 +09:00 |
gl_rmisc.c
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[gl,sw] Don't clear world's efrags on new scene
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2022-10-27 00:22:15 +09:00 |
gl_rsurf.c
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[ecs] Move ECS core into its own library
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2022-10-26 17:24:03 +09:00 |
gl_sky.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |
gl_sky_clip.c
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[scene] Make entity_t just an entity id for ECS
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2022-10-23 22:24:36 +09:00 |
gl_textures.c
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[renderer] Report scrap rectangle counts
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2022-09-20 19:32:41 +09:00 |
gl_warp.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |
qfgl_ext.c
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Separate render and presentation initialization
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2019-07-09 01:00:47 +09:00 |
vid_common_gl.c
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[gl] Use a scrap for lightmaps
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2022-05-11 00:33:47 +09:00 |
vtxarray.c
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Fix a bunch of dead increments.
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2018-09-09 11:12:04 +09:00 |