quakeforge/libs/video/renderer/gl
Bill Currie b1d7bad2e3 [renderer] Move call to R_ClearEfrags to SCR_NewScene
Probably more such should be moved, but efrags is on my mind. There's no
need for the call to be spread through all the renderers.
2022-11-17 22:12:41 +09:00
..
gl_draw.c [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
gl_dyn_lights.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_dyn_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_dyn_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_fisheye.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_fog.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
gl_graph.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_lightmap.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
gl_mod_alias.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
gl_mod_iqm.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
gl_mod_sprite.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
gl_rmain.c [renderer] Move call to R_ClearEfrags to SCR_NewScene 2022-11-17 22:12:41 +09:00
gl_rmisc.c [gl,sw] Don't clear world's efrags on new scene 2022-10-27 00:22:15 +09:00
gl_rsurf.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
gl_sky.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_sky_clip.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
gl_textures.c [renderer] Report scrap rectangle counts 2022-09-20 19:32:41 +09:00
gl_warp.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
qfgl_ext.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
vid_common_gl.c [gl] Use a scrap for lightmaps 2022-05-11 00:33:47 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00