quakeforge/libs/video/renderer/vulkan/shader/bsp_shadow.vert
Bill Currie e3d403cada [vulkan] Mark read-only buffers as such
Recent vulkan validation layers started complaining about vertex
processing stages having read-write buffers without atomics enabled
(fair enough), but I decided to get all the buffers that don't need to
be written.
2024-09-24 10:44:59 +09:00

34 lines
750 B
GLSL

#version 450
#extension GL_GOOGLE_include_directive : enable
#extension GL_EXT_multiview : enable
layout (set = 0, binding = 0) readonly buffer ShadowView {
mat4x4 shadowView[];
};
layout (set = 0, binding = 1) readonly buffer ShadowId {
uint shadowId[];
};
layout (push_constant) uniform PushConstants {
uint MatrixBase;
};
#include "entity.h"
layout (set = 1, binding = 0) readonly buffer Entities {
Entity entities[];
};
layout (location = 0) in vec4 vertex;
layout (location = 2) in uint entid;
layout (location = 0) out int InstanceIndex;
void
main (void)
{
vec4 pos = vec4 (vertex * entities[entid].transform, 1);
uint matid = shadowId[MatrixBase + gl_ViewIndex];
gl_Position = shadowView[matid] * pos;
}