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https://git.code.sf.net/p/quake/quakeforge
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b0d1c0e75b
Being able to specify the types in the push constant ranges makes it a lot easier to get the specification correct. I never did like having to do the offsets and sizes by hand as it was quite error prone. Right now, float, int, uint, vec3, vec4 and mat4 are supported, and adheres to layout std430. |
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audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |