quakeforge/include/QF/Vulkan
Bill Currie b0d1c0e75b [vulkan] Make push constant ranges structured
Being able to specify the types in the push constant ranges makes it a
lot easier to get the specification correct. I never did like having to
do the offsets and sizes by hand as it was quite error prone. Right now,
float, int, uint, vec3, vec4 and mat4 are supported, and adheres to
layout std430.
2023-06-16 19:05:53 +09:00
..
barrier.h [vulkan] Implement order implement transparency 2022-12-01 03:00:47 +09:00
buffer.h [vulkan] Make some headers order-indepenedent 2022-05-04 13:55:56 +09:00
capture.h [vulkan] Use vkCmdCopyImageToBuffer for screenshot capture 2022-09-26 15:54:20 +09:00
command.h [vulkan] Fix some forward declarations and namespace issues 2023-02-14 13:24:47 +09:00
cvars.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
debug.h [vulkan] Fix some forward declarations and namespace issues 2023-02-14 13:24:47 +09:00
descriptor.h [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
device.h [vulkan] Correct type of queue family 2023-03-27 23:51:32 +09:00
funclist.h [vulkan] Implement particle rendering 2022-11-28 10:21:20 +09:00
image.h [build] Fix a warning in attribute const check 2023-06-13 13:08:38 +09:00
instance.h [vulkan] Switch to using vkGetPhysicalDeviceProperties2 2022-09-22 09:35:56 +09:00
memory.h
pipeline.h
projection.h [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
qf_alias.h [vulkan] Use palette lookups for top/bottom colors 2022-11-15 11:53:07 +09:00
qf_bsp.h [vulkan] Remove brush entity frustum culling 2023-02-14 13:24:47 +09:00
qf_compose.h [vulkan] Move oit blending into compose subpass 2022-12-01 23:03:55 +09:00
qf_draw.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qf_iqm.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_lighting.h [vulkan] Switch around renderpass and subpass names 2023-06-15 13:13:52 +09:00
qf_lightmap.h [renderer] Clean up most uses of currententity 2022-03-11 15:07:38 +09:00
qf_main.h [vulkan] Move main render pass setup to Vulkan_Main 2022-09-22 09:35:57 +09:00
qf_matrices.h [vulkan] Create view matrices for fisheye cube maps 2023-02-14 13:24:47 +09:00
qf_model.h [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
qf_output.h [vulkan] Implement most of the changes for cube rendering 2023-02-14 13:24:47 +09:00
qf_palette.h [vulkan] Use palette lookups for top/bottom colors 2022-11-15 11:53:07 +09:00
qf_particles.h [vulkan] Implement particle rendering 2022-11-28 10:21:20 +09:00
qf_renderpass.h [vulkan] Switch around renderpass and subpass names 2023-06-15 13:13:52 +09:00
qf_scene.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_sprite.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_texture.h [vulkan] Add a function to update texture contents 2022-11-15 09:18:26 +09:00
qf_translucent.h [vulkan] Add a cvar for oit fragment buffer size 2022-12-02 13:34:33 +09:00
qf_vid.h [vulkan] Add a function to config render output 2023-02-19 12:38:46 +09:00
render.h [vulkan] Make push constant ranges structured 2023-06-16 19:05:53 +09:00
resource.h [vulkan] Complete resource image and image view 2023-02-19 12:25:13 +09:00
scrap.h [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
shader.h
staging.h [vulkan] Make QFV_PacketCopyBuffer take destination offset 2023-01-11 11:34:22 +09:00
swapchain.h [vulkan] Implement screenshot 2021-03-24 19:20:53 +09:00