quakeforge/libs/video/renderer/vulkan
Bill Currie b08639fc82 [vulkan] Run sky surfaces through the depth pass
I suspect this is a hold-over from before the bsp thread safety changes,
but with the nicely separated queues, it's easy to pass the sky surfaces
through the depth pass as well as the translucency pass (I think the
reason for that is lighting). This prevents bits of world being seen
through sky surfaces when the sky isn't fully opaque (like skysheet due
to the shortcuts in the shader).
2023-02-14 13:24:47 +09:00
..
shader [vulkan] Add partial support for cube maps to OIT 2023-02-14 13:24:47 +09:00
test [vulkan] Update staging test for properties2 2022-09-22 09:35:57 +09:00
vkgen [vkgen] Add support for read-only values 2022-11-26 22:15:15 +09:00
barrier.c [vulkan] Implement order implement transparency 2022-12-01 03:00:47 +09:00
buffer.c [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
capture.c [vulkan] Calculate the size of the capture buffer 2022-09-28 02:46:09 +09:00
command.c [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
debug.c [vulkan] Label renderpass and subpass sections 2022-05-07 15:45:11 +09:00
descriptor.c [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
device.c [vulkan] Implement most of the changes for cube rendering 2023-02-14 13:24:47 +09:00
image.c [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
instance.c [vulkan] Switch to using vkGetPhysicalDeviceProperties2 2022-09-22 09:35:56 +09:00
memory.c [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
pipeline.c [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
pl_output.plist [vulkan] Implement most of the changes for cube rendering 2023-02-14 13:24:47 +09:00
pl_quake_def.plist [vulkan] Fix incorrect render pass for shadow pipelines 2023-02-14 13:24:47 +09:00
projection.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
resource.c [vulkan] Support swizzles in resource image views 2022-11-20 15:31:23 +09:00
rp_defcube.plist [vulkan] Use view local dependencies for cube rendering 2023-02-14 13:24:47 +09:00
rp_deferred.plist [vulkan] Move oit blending into compose subpass 2022-12-01 23:03:55 +09:00
rp_forward.plist [vulkan] Rename the render pass files 2022-11-21 13:11:50 +09:00
rp_output.plist [vulkan] Rework render pass setup 2022-11-26 23:26:35 +09:00
rp_shadow.plist [vulkan] Rename the render pass files 2022-11-21 13:11:50 +09:00
scrap.c [vulkan] Clean up a pile of unnecessary includes 2022-05-08 17:57:40 +09:00
shader.c [vulkan] Implement most of the changes for cube rendering 2023-02-14 13:24:47 +09:00
staging.c [vulkan] Make QFV_PacketCopyBuffer take destination offset 2023-01-11 11:34:22 +09:00
swapchain.c [vulkan] Rework render pass setup 2022-11-26 23:26:35 +09:00
util.c [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
util.h Fix a pile of warnings for gcc 12 2022-07-31 17:13:26 +09:00
vkparse.c [vulkan] Implement most of the changes for cube rendering 2023-02-14 13:24:47 +09:00
vkparse.h [vulkan] Support parsing qfv_output_t 2022-11-26 22:22:22 +09:00
vkparse.plist [vulkan] Support parsing qfv_output_t 2022-11-26 22:22:22 +09:00
vulkan_alias.c [vulkan] Implement order implement transparency 2022-12-01 03:00:47 +09:00
vulkan_bsp.c [vulkan] Run sky surfaces through the depth pass 2023-02-14 13:24:47 +09:00
vulkan_compose.c [vulkan] Move oit blending into compose subpass 2022-12-01 23:03:55 +09:00
vulkan_draw.c [vulkan] Correct calculation of conback position 2023-01-22 03:28:32 +09:00
vulkan_iqm.c [vulkan] Implement order implement transparency 2022-12-01 03:00:47 +09:00
vulkan_lighting.c [build] Fix windows builds 2022-12-02 17:33:26 +09:00
vulkan_lightmap.c [renderer] Clean up most uses of currententity 2022-03-11 15:07:38 +09:00
vulkan_main.c [vulkan] Add cvars to control vulkan 3d frame buffer size 2022-12-02 13:17:07 +09:00
vulkan_matrices.c [vulkan] Create view matrices for fisheye cube maps 2023-02-14 13:24:47 +09:00
vulkan_output.c [vulkan] Prioritize fisheye over waterwarp 2023-02-14 13:24:47 +09:00
vulkan_palette.c [vulkan] Use palette lookups for top/bottom colors 2022-11-15 11:53:07 +09:00
vulkan_particles.c [vulkan] Prevent particle update buffers escaping the staging buffer 2022-12-02 12:46:45 +09:00
vulkan_renderpass.c [vulkan] Ensure render passes have at least one subpass 2022-12-01 02:50:07 +09:00
vulkan_scene.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
vulkan_sprite.c [vulkan] Implement order implement transparency 2022-12-01 03:00:47 +09:00
vulkan_texture.c [vulkan] Add a function to update texture contents 2022-11-15 09:18:26 +09:00
vulkan_translucent.c [vulkan] Add partial support for cube maps to OIT 2023-02-14 13:24:47 +09:00
vulkan_vid_common.c [vulkan] Add a cvar for oit fragment buffer size 2022-12-02 13:34:33 +09:00