quakeforge/libs
Bill Currie b08639fc82 [vulkan] Run sky surfaces through the depth pass
I suspect this is a hold-over from before the bsp thread safety changes,
but with the nicely separated queues, it's easy to pass the sky surfaces
through the depth pass as well as the translucency pass (I think the
reason for that is lighting). This prevents bits of world being seen
through sky surfaces when the sky isn't fully opaque (like skysheet due
to the shortcuts in the shader).
2023-02-14 13:24:47 +09:00
..
audio [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
client [client] Add a comment on light attenuation 2023-02-14 12:45:04 +09:00
console [console] Switch to using a canvas for the console 2023-01-22 03:45:50 +09:00
ecs [ecs] Find correct correct sub-pool range 2023-01-22 01:04:23 +09:00
gamecode [qfcc] Support advanced progs again 2022-11-12 20:04:19 +09:00
gib Fix a pile of warnings for gcc 12 2022-07-31 17:13:26 +09:00
image [image] Update stub WritePNG's definition 2022-09-19 13:38:58 +01:00
input [input] Initialize the axis/button callback fields 2022-09-22 09:35:57 +09:00
models [vulkan] Move both alias color maps into the one layer 2022-11-15 13:09:41 +09:00
net [client] Merge cl_screen.c 2022-11-02 15:11:09 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Add support for PL_KeyAtIndex 2023-02-14 12:45:04 +09:00
scene [scene] Remove scene_resources_t struct 2023-01-20 15:53:51 +09:00
ui [ui] Add a lateupdate component to canvas 2023-01-22 03:43:58 +09:00
util [cexpr] Use func instead of result type for end of list 2023-02-14 12:45:04 +09:00
video [vulkan] Run sky surfaces through the depth pass 2023-02-14 13:24:47 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00