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Bill Currie b053edee17 Fix the handling of size in set_expand.
It was correct for set_add, but not for other ops :/ (out by 1)
2012-12-07 20:44:09 +09:00
config.d Add a test harness for qfcc. 2012-11-22 21:59:01 +09:00
debian Fix rpm package building. 2012-07-11 14:33:21 +09:00
desktop
doc Change glx to x11 in the examples. 2012-08-12 09:20:20 +09:00
hw
include Make the default map size smaller. 2012-12-07 20:41:23 +09:00
libs Fix the handling of size in set_expand. 2012-12-07 20:44:09 +09:00
m4
nq Bail out if the saved game data has too many entities. 2012-07-22 12:08:09 +09:00
pkg-config
qtv Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
qw Whitespace. 2012-11-14 20:54:35 +09:00
RPM Slight rpm package cleanup to match debian. 2012-07-11 14:42:50 +09:00
ruamoko Build our ruamoko stuff with optimizations :) 2012-12-01 11:20:06 +09:00
tools Rename set_iter_t's member to value. 2012-12-06 21:11:38 +09:00
vc2005
vc2008
.gitignore
bootstrap
configure.ac
COPYING
INSTALL
Makefile.am
NEWS Update NEWS for 0.7.0. 2012-08-04 10:50:39 +09:00
README.cygwin
TODO

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003