.. |
glsl_alias.c
|
Implement global fog.
|
2012-01-29 10:27:28 +09:00 |
glsl_bsp.c
|
Implement brush entity alpha.
|
2012-01-29 16:56:50 +09:00 |
glsl_draw.c
|
Revamp cshifts and implement in glsl.
|
2012-01-28 20:45:14 +09:00 |
glsl_fog.c
|
Implement global fog.
|
2012-01-29 10:27:28 +09:00 |
glsl_lightmap.c
|
Clear out the lightmap scrap at each level change.
|
2012-01-17 19:31:50 +09:00 |
glsl_main.c
|
Fix the missing world on map reload.
|
2012-01-29 16:09:35 +09:00 |
glsl_particles.c
|
Fix the missing fog on particles and sprites.
|
2012-01-29 10:35:23 +09:00 |
glsl_screen.c
|
Revamp cshifts and implement in glsl.
|
2012-01-28 20:45:14 +09:00 |
glsl_sprite.c
|
Fix the missing fog on particles and sprites.
|
2012-01-29 10:35:23 +09:00 |
glsl_textures.c
|
Allow clearing of a scrap.
|
2012-01-17 19:31:50 +09:00 |
Makefile.am
|
Implement global fog.
|
2012-01-29 10:27:28 +09:00 |
quake2d.frag
|
Use 0.0 instead of 0.5 for t for palette lookups.
|
2012-01-14 20:51:43 +09:00 |
quakebsp.frag
|
Implement global fog.
|
2012-01-29 10:27:28 +09:00 |
quakebsp.vert
|
Implement water alpha.
|
2012-01-28 21:20:34 +09:00 |
quakeico.vert
|
Work around a bug in mesa.
|
2011-12-28 20:43:56 +09:00 |
quakemdl.frag
|
Implement global fog.
|
2012-01-29 10:27:28 +09:00 |
quakemdl.vert
|
Rework the alias vertex shader and rendering code for lerping.
|
2012-01-04 14:35:34 +09:00 |
quakepar.frag
|
Implement global fog.
|
2012-01-29 10:27:28 +09:00 |
quakepar.vert
|
Implement QF style particles.
|
2012-01-21 19:51:18 +09:00 |
quakepnt.frag
|
Implement global fog.
|
2012-01-29 10:27:28 +09:00 |
quakepnt.vert
|
Tweak the size of point particles.
|
2012-01-21 22:05:24 +09:00 |
quakeskb.frag
|
Implement global fog.
|
2012-01-29 10:27:28 +09:00 |
quakeski.frag
|
Implement global fog.
|
2012-01-29 10:27:28 +09:00 |
quakesky.vert
|
Perform some black magic.
|
2012-01-12 21:23:39 +09:00 |
quakespr.frag
|
Implement global fog.
|
2012-01-29 10:27:28 +09:00 |
quakespr.vert
|
Implement sprite rendering.
|
2011-12-31 14:39:33 +09:00 |
quaketrb.frag
|
Implement global fog.
|
2012-01-29 10:27:28 +09:00 |
quaketxt.vert
|
Add support for vertex colors.
|
2011-12-28 09:04:26 +09:00 |