quakeforge/libs/models/brush/Makefile.am
Bill Currie 497461b4c2 Make a start on making a pure GLSL renderer.
For now, only nq-glslx will be built, but as there is no actual code, it
doesn't link. However, this gets the glsl stuff into the build system.
2011-12-23 12:19:13 +09:00

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Makefile

AUTOMAKE_OPTIONS= foreign
AM_CFLAGS= @PREFER_PIC@
INCLUDES= -I$(top_srcdir)/include
if BUILD_GL
gl= libbrush_gl.la
else
gl=
endif
if BUILD_GLSL
glsl= libbrush_glsl.la
else
glsl=
endif
if BUILD_SW_MOD
sw= libbrush_sw.la
else
sw=
endif
noinst_LTLIBRARIES= libbrush.la $(gl) $(glsl) $(sw)
brush_src= model_brush.c
gl_src= gl_model_brush.c
glsl_src= glsl_model_brush.c
sw_src= sw_model_brush.c
libbrush_la_SOURCES= $(brush_src)
libbrush_gl_la_SOURCES= $(gl_src) $(brush_src)
libbrush_glsl_la_SOURCES= $(glsl_src) $(brush_src)
libbrush_sw_la_SOURCES= $(sw_src) $(brush_src)
EXTRA_DIST= $(gl_src) $(glsl_src) $(sw_src) $(brush_src)