quakeforge/nq/include
Bill Currie 3c86764eb2 [scene] Move entity_t etc into scene headers
I meant to do this a while ago but forgot about it. Things are a bit of
a mess in that the renderer knows too much about entities, but
eventually the renderer will know about only things to render (meshes,
particles, etc).
2022-03-29 14:43:38 +09:00
..
cl_skin.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
client.h [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
game.h [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
host.h [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
Makemodule.am Fix some distcheck issues 2022-03-01 10:12:50 +09:00
protocol.h Move entity_state_t into client/entities.h 2012-07-05 09:39:16 +09:00
server.h [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_pr_cmds.h [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_progs.h [nq,qw] Fix segfault when calling think 2022-02-06 21:20:00 +09:00