quakeforge/libs/video
Bill Currie b02da2c0a6 [vulkan] Implement shadow map culling
The rendering of the shadow maps now takes the culling information into
account resulting in a drastic reduction of work. There's still more
work to be done, but demo1 peaks at over 1000fps at 640x480, gmsp3v2 now
gets 14fps (1920x1080) near the front gate (used to be 3, then 6),
ad_tears is up to 3fps, but marcher is still unhappy, but it has
infinite radius lights, so needs more culling work (clipped light
volumes will help, I think). Also, culling lights for which nothing has
moved within their volumes will help somewhat (though not as much for
most id maps, I suspect).
2023-12-17 18:45:02 +09:00
..
renderer [vulkan] Implement shadow map culling 2023-12-17 18:45:02 +09:00
targets [vulkan] Add gpu profiling zones 2023-12-05 22:55:57 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00