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The rendering of the shadow maps now takes the culling information into account resulting in a drastic reduction of work. There's still more work to be done, but demo1 peaks at over 1000fps at 640x480, gmsp3v2 now gets 14fps (1920x1080) near the front gate (used to be 3, then 6), ad_tears is up to 3fps, but marcher is still unhappy, but it has infinite radius lights, so needs more culling work (clipped light volumes will help, I think). Also, culling lights for which nothing has moved within their volumes will help somewhat (though not as much for most id maps, I suspect). |
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qw | ||
ruamoko | ||
scene | ||
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Makemodule.am |