quakeforge/libs/models/alias
Bill Currie b011f91018 [model] Clean up alias skin loading a little
The improved allocation overheads have been implemented for gl and sw,
and glsl no longer uses malloc. Using array textures will have to wait
as the current texture loading code doesn't support them.
2022-04-04 17:47:21 +09:00
..
floodfill.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
gl_mesh.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
gl_model_alias.c [model] Clean up alias skin loading a little 2022-04-04 17:47:21 +09:00
glsl_model_alias.c [model] Clean up alias skin loading a little 2022-04-04 17:47:21 +09:00
Makemodule.am [models] Add floodfill.c to the vulkan alias lib 2021-04-03 00:16:25 +09:00
model_alias.c [model] Make alias skin loading a batch operation 2022-04-04 15:38:27 +09:00
sw_model_alias.c [model] Clean up alias skin loading a little 2022-04-04 17:47:21 +09:00
vulkan_model_alias.c [model] Make alias skin loading a batch operation 2022-04-04 15:38:27 +09:00