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b011f91018
The improved allocation overheads have been implemented for gl and sw, and glsl no longer uses malloc. Using array textures will have to wait as the current texture loading code doesn't support them. |
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.. | ||
floodfill.c | ||
gl_mesh.c | ||
gl_model_alias.c | ||
glsl_model_alias.c | ||
Makemodule.am | ||
model_alias.c | ||
sw_model_alias.c | ||
vulkan_model_alias.c |