quakeforge/libs/models
Bill Currie b011f91018 [model] Clean up alias skin loading a little
The improved allocation overheads have been implemented for gl and sw,
and glsl no longer uses malloc. Using array textures will have to wait
as the current texture loading code doesn't support them.
2022-04-04 17:47:21 +09:00
..
alias [model] Clean up alias skin loading a little 2022-04-04 17:47:21 +09:00
brush [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
iqm [image] Make WritePNG take settings from tex_t 2022-04-01 01:01:53 +09:00
sprite [vulkan] Implement the sprite render passes 2021-12-24 06:45:13 +09:00
test [test] Get the tests building again 2021-02-05 21:43:12 +09:00
clip_hull.c [model] Clean up the globals around model loading 2021-02-01 14:39:00 +09:00
fullbright.c [model] Swap fullbright/top/bottom color func params 2021-12-24 06:45:13 +09:00
gl_model_fullbright.c [model] Swap fullbright/top/bottom color func params 2021-12-24 06:45:13 +09:00
gl_skin.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
glsl_skin.c Do a const-correctness run on palettes. 2013-01-27 19:57:40 +09:00
Makemodule.am [model] Move Mod_CalcFullbright to its own file 2021-01-19 14:54:39 +09:00
model.c [mode] Fix a sizeof error 2022-03-31 00:30:00 +09:00
null_model.c [model] Remove empty brush model functions 2021-01-19 08:26:53 +09:00
portal.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
skin.c [model] Swap fullbright/top/bottom color func params 2021-12-24 06:45:13 +09:00
sw_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
trace.c [math] Clean up vector component operations 2022-01-02 01:15:17 +09:00
vulkan_skin.c [model] Build vulkan model libs 2021-01-19 14:12:49 +09:00
winding.c Fix a bunch of issues found by gcc-11 2021-06-13 14:30:59 +09:00