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https://git.code.sf.net/p/quake/quakeforge
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And improve the generated code as well (ie, use a code sequence that gcc recognizes and optimizes to a single 32-bit read and a byte-swap). nq uses big-endian for its packet headers (arg, though it is consistent with IP, it's not with the rest of quake). |
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audio | ||
client | ||
console | ||
entity | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makemodule.am |