quakeforge/libs
Bill Currie afa84afc79 [vulkan] Abandon light splats
They were an interesting idea and might be useful in the future, but
they don't work as well as I had hoped for quake's maps due to the
overlapping light volumes causing contention while doing the additive
blends in the frame buffer. The cause was made obvious when testing in
the marcher map: most of its over 400 lights have infinite radius thus
require full screen passes: all those passes fighting for the frame
buffer did very nasty things to performance. However, light splats might be
useful for many small, non-overlapping light volumes, thus the code is
being kept (and I like the cleanups that came with it).
2023-06-28 13:26:37 +09:00
..
audio Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
client Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
console Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
ecs [build] Fix some library install issues 2023-04-20 15:15:12 +09:00
gamecode Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
gib Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
image Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
input Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
models [vulkan] Fix a silly typo 2023-06-25 00:20:19 +09:00
net Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Extend the string api 2023-05-27 12:47:33 +09:00
scene [scene] Correct some mangled types 2023-06-23 17:58:44 +09:00
ui [build] Fix some library install issues 2023-04-20 15:15:12 +09:00
util [cexpr] Fall back to a linear search if no hash 2023-06-26 11:51:12 +09:00
video [vulkan] Abandon light splats 2023-06-28 13:26:37 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00