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afa84afc79
They were an interesting idea and might be useful in the future, but they don't work as well as I had hoped for quake's maps due to the overlapping light volumes causing contention while doing the additive blends in the frame buffer. The cause was made obvious when testing in the marcher map: most of its over 400 lights have infinite radius thus require full screen passes: all those passes fighting for the frame buffer did very nasty things to performance. However, light splats might be useful for many small, non-overlapping light volumes, thus the code is being kept (and I like the cleanups that came with it). |
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Makemodule.am |