mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-31 21:20:33 +00:00
12c84046f3
This is an extremely extensive patch as it hits every cvar, and every usage of the cvars. Cvars no longer store the value they control, instead, they use a cexpr value object to reference the value and specify the value's type (currently, a null type is used for strings). Non-string cvars are passed through cexpr, allowing expressions in the cvars' settings. Also, cvars have returned to an enhanced version of the original (id quake) registration scheme. As a minor benefit, relevant code having direct access to the cvar-controlled variables is probably a slight optimization as it removed a pointer dereference, and the variables can be located for data locality. The static cvar descriptors are made private as an additional safety layer, though there's nothing stopping external modification via Cvar_FindVar (which is needed for adding listeners). While not used yet (partly due to working out the design), cvars can have a validation function. Registering a cvar allows a primary listener (and its data) to be specified: it will always be called first when the cvar is modified. The combination of proper listeners and direct access to the controlled variable greatly simplifies the more complex cvar interactions as much less null checking is required, and there's no need for one cvar's callback to call another's. nq-x11 is known to work at least well enough for the demos. More testing will come.
507 lines
11 KiB
C
507 lines
11 KiB
C
/*
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screen.c
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master for refresh, status bar, console, chat, notify, etc
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/dstring.h"
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#include "QF/image.h"
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#include "QF/png.h"
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#include "QF/pcx.h"
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#include "QF/quakefs.h"
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#include "QF/render.h"
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#include "QF/screen.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/scene/entity.h"
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#include "QF/scene/transform.h"
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#include "QF/ui/view.h"
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#include "compat.h"
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#include "r_internal.h"
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#include "sbar.h"
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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byte *draw_chars; // 8*8 graphic characters FIXME location
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qboolean r_cache_thrash; // set if surface cache is thrashing
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qboolean scr_skipupdate;
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static qboolean scr_initialized;// ready to draw
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static qpic_t *scr_ram;
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static qpic_t *scr_turtle;
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static framebuffer_t *fisheye_cube_map;
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static framebuffer_t *warp_buffer;
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static float fov_x, fov_y;
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static float tan_fov_x, tan_fov_y;
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static mat4f_t box_rotations[] = {
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[BOX_FRONT] = {
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{ 1, 0, 0, 0}, // front
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{ 0, 1, 0, 0},
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{ 0, 0, 1, 0},
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{ 0, 0, 0, 1}
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},
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[BOX_RIGHT] = {
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{ 0,-1, 0, 0}, // right
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{ 1, 0, 0, 0},
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{ 0, 0, 1, 0},
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{ 0, 0, 0, 1}
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},
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[BOX_BEHIND] = {
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{-1, 0, 0, 0}, // back
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{ 0,-1, 0, 0},
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{ 0, 0, 1, 0},
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{ 0, 0, 0, 1}
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},
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[BOX_LEFT] = {
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{ 0, 1, 0, 0}, // left
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{-1, 0, 0, 0},
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{ 0, 0, 1, 0},
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{ 0, 0, 0, 1}
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},
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[BOX_TOP] = {
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{ 0, 0, 1, 0}, // top
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{ 0, 1, 0, 0},
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{-1, 0, 0, 0},
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{ 0, 0, 0, 1}
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},
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[BOX_BOTTOM] = {
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{ 0, 0,-1, 0}, // bottom
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{ 0, 1, 0, 0},
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{ 1, 0, 0, 0},
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{ 0, 0, 0, 1}
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},
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};
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static void
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set_vrect (const vrect_t *vrectin, vrect_t *vrect, int lineadj)
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{
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float size;
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int h;
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size = min (r_viewsize, 100);
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if (r_data->force_fullscreen) {
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// intermission is always full screen
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size = 100.0;
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lineadj = 0;
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}
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size /= 100.0;
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h = vrectin->height - lineadj;
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vrect->width = vrectin->width * size + 0.5;
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if (vrect->width < 96) {
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size = 96.0 / vrectin->width;
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vrect->width = 96; // min for icons
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}
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vrect->width &= ~7;
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vrect->height = vrectin->height * size + 0.5;
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if (vrect->height > h)
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vrect->height = h;
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vrect->height &= ~1;
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vrect->x = (vrectin->width - vrect->width) / 2;
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vrect->y = (h - vrect->height) / 2;
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}
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void//FIXME remove when sw warp is cleaned up
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R_SetVrect (const vrect_t *vrectin, vrect_t *vrect, int lineadj)
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{
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set_vrect (vrectin, vrect, lineadj);
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}
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void
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SCR_SetFOV (float fov)
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{
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refdef_t *refdef = r_data->refdef;
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double f = fov * M_PI / 360;
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double c = cos(f);
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double s = sin(f);
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double w = refdef->vrect.width;
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double h = refdef->vrect.height;
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fov_x = fov;
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fov_y = 360 * atan2 (s * h, c * w) / M_PI;
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tan_fov_x = s / c;
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tan_fov_y = (s * h) / (c * w);
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r_funcs->set_fov (tan_fov_x, tan_fov_y);
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}
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static void
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SCR_CalcRefdef (void)
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{
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view_t *view = r_data->scr_view;
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const vrect_t *rect = &r_data->refdef->vrect;
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r_data->vid->recalc_refdef = 0;
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view_setgeometry (view, rect->x, rect->y, rect->width, rect->height);
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// force a background redraw
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r_data->scr_fullupdate = 0;
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}
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static void
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render_scene (void)
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{
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r_framecount++;
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EntQueue_Clear (r_ent_queue);
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r_funcs->render_view ();
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r_funcs->draw_entities (r_ent_queue);
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r_funcs->draw_particles (&r_psystem);
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r_funcs->draw_transparent ();
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}
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static void
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render_side (int side)
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{
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mat4f_t camera;
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mat4f_t camera_inverse;
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mat4f_t rotinv;
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memcpy (camera, r_refdef.camera, sizeof (camera));
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memcpy (camera_inverse, r_refdef.camera_inverse, sizeof (camera_inverse));
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mmulf (r_refdef.camera, camera, box_rotations[side]);
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mat4ftranspose (rotinv, box_rotations[side]);
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mmulf (r_refdef.camera_inverse, rotinv, camera_inverse);
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//FIXME see fixme in r_screen.c
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r_refdef.frame.mat[0] = -r_refdef.camera[1];
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r_refdef.frame.mat[1] = r_refdef.camera[0];
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r_refdef.frame.mat[2] = r_refdef.camera[2];
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r_refdef.frame.mat[3] = r_refdef.camera[3];
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refdef_t *refdef = r_data->refdef;
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R_SetFrustum (refdef->frustum, &refdef->frame, 90, 90);
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r_funcs->bind_framebuffer (&fisheye_cube_map[side]);
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render_scene ();
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memcpy (r_refdef.camera, camera, sizeof (camera));
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memcpy (r_refdef.camera_inverse, camera_inverse, sizeof (camera_inverse));
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}
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void
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SCR_UpdateScreen (transform_t *camera, double realtime, SCR_Func *scr_funcs)
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{
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if (scr_skipupdate || !scr_initialized) {
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return;
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}
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if (r_timegraph || r_speeds || r_dspeeds) {
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r_time1 = Sys_DoubleTime ();
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}
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if (scr_fisheye && !fisheye_cube_map) {
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fisheye_cube_map = r_funcs->create_cube_map (r_data->vid->height);
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}
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refdef_t *refdef = r_data->refdef;
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if (camera) {
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Transform_GetWorldMatrix (camera, refdef->camera);
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Transform_GetWorldInverse (camera, refdef->camera_inverse);
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} else {
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mat4fidentity (refdef->camera);
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mat4fidentity (refdef->camera_inverse);
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}
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// FIXME pre-rotate the camera 90 degrees about the z axis such that the
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// camera forward vector (camera Y) points along the world +X axis and the
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// camera right vector (camera X) points along the world -Y axis. This
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// should not be necessary here but is due to AngleVectors (and thus
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// AngleQuat for compatibility) treating X as forward and Y as left (or -Y
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// as right). Fixing this would take an audit of the usage of both, but is
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// probably worthwhile in the long run.
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refdef->frame.mat[0] = -refdef->camera[1];
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refdef->frame.mat[1] = refdef->camera[0];
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refdef->frame.mat[2] = refdef->camera[2];
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refdef->frame.mat[3] = refdef->camera[3];
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R_SetFrustum (refdef->frustum, &refdef->frame, fov_x, fov_y);
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r_data->realtime = realtime;
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scr_copytop = r_data->scr_copyeverything = 0;
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if (r_data->vid->recalc_refdef) {
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SCR_CalcRefdef ();
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}
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R_RunParticles (r_data->frametime);
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R_AnimateLight ();
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refdef->viewleaf = 0;
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if (refdef->worldmodel) {
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vec4f_t position = refdef->frame.position;
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refdef->viewleaf = Mod_PointInLeaf ((vec_t*)&position, refdef->worldmodel);//FIXME
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r_dowarpold = r_dowarp;
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if (r_waterwarp) {
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r_dowarp = refdef->viewleaf->contents <= CONTENTS_WATER;
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}
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if (r_dowarp && !warp_buffer) {
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warp_buffer = r_funcs->create_frame_buffer (r_data->vid->width,
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r_data->vid->height);
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}
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}
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R_MarkLeaves ();
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R_PushDlights (vec3_origin);
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r_funcs->begin_frame ();
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if (r_dowarp) {
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r_funcs->bind_framebuffer (warp_buffer);
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}
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if (scr_fisheye && fisheye_cube_map) {
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int side = fisheye_cube_map->width;
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vrect_t feye = { 0, 0, side, side };
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r_funcs->set_viewport (&feye);
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r_funcs->set_fov (1, 1); //FIXME shouldn't be every frame (2d stuff)
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switch (scr_fviews) {
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case 6: render_side (BOX_BEHIND);
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case 5: render_side (BOX_BOTTOM);
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case 4: render_side (BOX_TOP);
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case 3: render_side (BOX_LEFT);
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case 2: render_side (BOX_RIGHT);
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default:render_side (BOX_FRONT);
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}
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r_funcs->bind_framebuffer (0);
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r_funcs->set_viewport (&r_refdef.vrect);
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r_funcs->post_process (fisheye_cube_map);
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} else {
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r_funcs->set_viewport (&r_refdef.vrect);
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render_scene ();
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if (r_dowarp) {
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r_funcs->bind_framebuffer (0);
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r_funcs->post_process (warp_buffer);
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}
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}
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r_funcs->set_2d (0);
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view_draw (r_data->scr_view);
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r_funcs->set_2d (1);
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while (*scr_funcs) {
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(*scr_funcs) ();
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scr_funcs++;
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}
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r_funcs->end_frame ();
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}
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static void
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update_vrect (void)
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{
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r_data->vid->recalc_refdef = 1;
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vrect_t vrect;
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refdef_t *refdef = r_data->refdef;
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vrect.x = 0;
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vrect.y = 0;
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vrect.width = r_data->vid->width;
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vrect.height = r_data->vid->height;
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set_vrect (&vrect, &refdef->vrect, r_data->lineadj);
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SCR_SetFOV (scr_fov);
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}
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void
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SCR_SetFullscreen (qboolean fullscreen)
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{
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if (r_data->force_fullscreen == fullscreen) {
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return;
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}
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r_data->force_fullscreen = fullscreen;
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update_vrect ();
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}
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void
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SCR_SetBottomMargin (int lines)
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{
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r_data->lineadj = lines;
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update_vrect ();
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}
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typedef struct scr_capture_s {
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dstring_t *name;
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QFile *file;
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} scr_capture_t;
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static void
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scr_write_caputre (tex_t *tex, void *data)
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{
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scr_capture_t *cap = data;
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if (tex) {
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WritePNG (cap->file, tex);
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free (tex);
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Sys_Printf ("Wrote %s/%s\n", qfs_userpath, cap->name->str);
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} else {
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Sys_Printf ("Capture failed\n");
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}
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Qclose (cap->file);
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dstring_delete (cap->name);
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free (cap);
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}
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static void
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ScreenShot_f (void)
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{
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dstring_t *name = dstring_new ();
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QFile *file;
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// find a file name to save it to
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if (!(file = QFS_NextFile (name, va (0, "%s/qf", qfs_gamedir->dir.shots),
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".png"))) {
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Sys_Printf ("SCR_ScreenShot_f: Couldn't create a PNG file: %s\n",
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name->str);
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dstring_delete (name);
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} else {
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scr_capture_t *cap = malloc (sizeof (scr_capture_t));
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cap->file = file;
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cap->name = name;
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r_funcs->capture_screen (scr_write_caputre, cap);
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}
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}
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/*
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SCR_SizeUp_f
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Keybinding command
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*/
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static void
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SCR_SizeUp_f (void)
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{
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if (scr_viewsize < 120) {
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scr_viewsize = scr_viewsize + 10;
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r_data->vid->recalc_refdef = 1;
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}
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}
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/*
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SCR_SizeDown_f
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Keybinding command
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*/
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static void
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SCR_SizeDown_f (void)
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{
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scr_viewsize = scr_viewsize - 10;
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r_data->vid->recalc_refdef = 1;
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}
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void
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SCR_DrawRam (void)
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{
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if (!scr_showram)
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return;
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if (!r_cache_thrash)
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return;
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//FIXME view
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r_funcs->Draw_Pic (r_data->scr_view->xpos + 32, r_data->scr_view->ypos,
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scr_ram);
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}
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void
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SCR_DrawTurtle (void)
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{
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static int count;
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if (!scr_showturtle)
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return;
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if (r_data->frametime < 0.1) {
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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//FIXME view
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r_funcs->Draw_Pic (r_data->scr_view->xpos, r_data->scr_view->ypos,
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scr_turtle);
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}
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void
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SCR_DrawPause (void)
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{
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qpic_t *pic;
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if (!scr_showpause) // turn off for screenshots
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return;
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if (!r_data->paused)
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return;
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//FIXME view conwidth
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pic = r_funcs->Draw_CachePic ("gfx/pause.lmp", true);
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r_funcs->Draw_Pic ((r_data->vid->conview->xlen - pic->width) / 2,
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(r_data->vid->conview->ylen - 48 - pic->height) / 2,
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pic);
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}
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static void
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viewsize_listener (void *data, const cvar_t *cvar)
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{
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update_vrect ();
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}
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void
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SCR_Init (void)
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{
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// register our commands
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Cmd_AddCommand ("screenshot", ScreenShot_f, "Take a screenshot, "
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"saves as qfxxxx.png in the QF directory");
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Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "Increases the screen size");
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Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "Decreases the screen size");
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scr_ram = r_funcs->Draw_PicFromWad ("ram");
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scr_turtle = r_funcs->Draw_PicFromWad ("turtle");
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scr_initialized = true;
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r_ent_queue = EntQueue_New (mod_num_types);
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cvar_t *var = Cvar_FindVar ("viewsize");
|
|
Cvar_AddListener (var, viewsize_listener, 0);
|
|
update_vrect ();
|
|
}
|