quakeforge/libs/video/renderer/glsl
Bill Currie af0c66dff9 [renderer] Move frame rendering out a layer.
This is a step towards high-level unification of the renderers, as far
as possible keeping only actual low-level implementation details in the
individual renderers (some higher level stuff, eg shadows, is expected
to be per-renderer as some things are just not feasible to implement in
all renderers). However, the idea is to move the high-level
functionality into scene rendering.
2022-03-08 01:04:40 +09:00
..
glsl_alias.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
glsl_bsp.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
glsl_draw.c [video] Use views instead of conwidth and conheight 2021-07-10 18:04:34 +09:00
glsl_fog.c [util] Rename qfplist.[ch] 2021-03-21 16:13:03 +09:00
glsl_iqm.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
glsl_lightmap.c [util] Make bsp_t counts size_t 2021-08-01 21:54:05 +09:00
glsl_main.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
glsl_particles.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
glsl_screen.c [renderer] Move frame rendering out a layer. 2022-03-08 01:04:40 +09:00
glsl_shader.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
glsl_sprite.c [sprite] Clean up field names and casting 2021-12-24 06:45:13 +09:00
glsl_textures.c [glsl] Fix some const-correct issues for textures 2021-12-24 06:45:13 +09:00
namehack.h [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl Switch QF's quaterions from wxyz to xyzw. 2018-10-12 14:33:55 +09:00
vid_common_glsl.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00