mirror of
https://git.code.sf.net/p/quake/quakeforge
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af0c66dff9
This is a step towards high-level unification of the renderers, as far as possible keeping only actual low-level implementation details in the individual renderers (some higher level stuff, eg shadows, is expected to be per-renderer as some things are just not feasible to implement in all renderers). However, the idea is to move the high-level functionality into scene rendering. |
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.. | ||
glsl_alias.c | ||
glsl_bsp.c | ||
glsl_draw.c | ||
glsl_fog.c | ||
glsl_iqm.c | ||
glsl_lightmap.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_screen.c | ||
glsl_shader.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
namehack.h | ||
qfglsl.c | ||
quakeforge.glsl | ||
vid_common_glsl.c |