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https://git.code.sf.net/p/quake/quakeforge
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This is a step towards high-level unification of the renderers, as far as possible keeping only actual low-level implementation details in the individual renderers (some higher level stuff, eg shadows, is expected to be per-renderer as some things are just not feasible to implement in all renderers). However, the idea is to move the high-level functionality into scene rendering. |
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.. | ||
cd.h | ||
console.h | ||
general.h | ||
input.h | ||
snd_output.h | ||
snd_render.h | ||
vid_render.h |