..
classes
GL
[renderer] Remove currententity from non-sw renderers
2021-07-22 16:15:14 +09:00
GLSL
[glsl] Fix some const-correct issues for textures
2021-12-24 06:45:13 +09:00
input
Fix some doxygen warnings
2021-12-25 11:17:33 +09:00
math
[math] Add some bit-op functions
2022-01-23 13:47:14 +09:00
plugin
[renderer] Pass in a camera transform
2022-02-28 16:59:38 +09:00
progs
[gamecode] Move return buffer to end of progs memory map
2022-02-05 18:37:23 +09:00
scene
[scene] Use scene resources for the main hierarchy block
2022-03-02 10:49:41 +09:00
simd
[simd] Use inttypes.h for long vector formats
2022-01-30 10:50:14 +09:00
ui
[ui] Add two view manipulation functions
2021-07-10 17:57:59 +09:00
Vulkan
[vulkan] Update the sky matrix
2022-02-18 13:29:41 +09:00
alloc.h
bspfile.h
[util] Make bsp_t counts size_t
2021-08-01 21:54:05 +09:00
cbuf.h
cdaudio.h
cexpr.h
[cexpr] Add a small library with some useful functions
2021-12-24 06:45:12 +09:00
checksum.h
clip_hull.h
cmd.h
[nq,qw] Stop wring to config.cfg
2021-04-12 22:09:09 +09:00
cmem.h
[util] Use mmap/munmap for cmem internal alloc/free
2021-07-12 16:33:47 +09:00
console.h
[console] Get message modes and menus working again
2021-11-28 23:21:55 +09:00
crc.h
csqc.h
cvar.h
[util] Add listeners to cvars
2021-11-25 17:46:16 +09:00
darray.h
[util] Hide some initializers from the darray docs
2021-11-25 13:36:02 +09:00
draw.h
dstring.h
[build] Autoconfiscate printf format attribute
2021-03-27 19:52:59 +09:00
fbsearch.h
[util] Add functions for binary heaps
2021-08-02 12:44:08 +09:00
gib.h
[build] Autoconfiscate printf format attribute
2021-03-27 19:52:59 +09:00
hash.h
[util] FIx an "only" in a comment
2021-01-05 17:40:07 +09:00
heapsort.h
[util] Add functions for binary heaps
2021-08-02 12:44:08 +09:00
idparse.h
image.h
[image] Add function to get image memory size
2021-04-25 08:38:13 +09:00
info.h
input.h
[input] Move freelook macro deffiniton
2021-12-24 06:45:13 +09:00
iqm.h
joystick.h
keys.h
[input] Clean out a lot of obsolete stuff from keys
2021-11-27 12:31:24 +09:00
link.h
listener.h
[util] Add a listener object
2021-11-25 13:36:02 +09:00
llist.h
Makemodule.am
[scene] Add a camera object
2022-02-25 10:41:50 +09:00
mathlib.h
[vulkan] Clean up and document some of the bsp code
2021-07-13 22:59:51 +09:00
mdfour.h
mersenne.h
[util] Add mtwist float random number functions
2021-12-24 06:45:13 +09:00
model.h
[renderer] Split entity queue into per-model-type
2022-03-02 15:00:32 +09:00
modelgen.h
msg.h
[util] Add message short and long poke functions
2021-04-04 15:56:14 +09:00
object.h
pak.h
pakfile.h
pcx.h
Merge branch 'master' into win-merge
2021-03-25 22:42:16 +09:00
plist.h
[plist] Remove incorrect const from PL_RemoveObjectForKey
2021-12-17 08:30:00 +09:00
plugin.h
[plugin] Clean up the rest of the plugin structs
2021-06-22 19:47:20 +09:00
png.h
[image] Add parameter to load only the header
2021-01-19 10:15:57 +09:00
pqueue.h
[util] Add an priority queue implementation
2021-08-02 13:29:55 +09:00
progs.h
[gamecode] Fix handling of undefined builtins
2022-02-14 14:28:19 +09:00
pvsfile.h
[qfvis] Write out the fat-pvs file
2021-07-27 20:04:19 +09:00
qargs.h
[util] Expose the quakerc check function
2021-11-14 10:12:14 +09:00
qdefs.h
qendian.h
qtypes.h
[renderer] Move driver specific texture chain defs
2021-07-21 16:36:51 +09:00
quakefs.h
[quakefs] Take in the pointer to the global hunk
2021-12-24 06:45:13 +09:00
quakeio.h
[build] Autoconfiscate printf format attribute
2021-03-27 19:52:59 +09:00
render.h
[scene] Add functions for scene and entity create/delete
2022-02-14 16:41:38 +09:00
riff.h
ringbuffer.h
[input] Rework device registration
2021-09-20 15:21:11 +09:00
ruamoko.h
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
screen.h
[renderer] Pass in a camera transform
2022-02-28 16:59:38 +09:00
script.h
segtext.h
set.h
[util] Minimize set growth
2021-08-11 12:31:03 +09:00
sizebuf.h
[util] Make sizebuf and msg sizes unisgned
2021-04-04 15:53:53 +09:00
skin.h
sound.h
[renderer] Pass in a camera transform
2022-02-28 16:59:38 +09:00
spritegn.h
sys.h
[util] Wrap fd_set
2021-09-28 10:53:51 +09:00
sys_developer.h
[gamecode] Use a new developer flag for builtin debug
2021-12-24 06:45:13 +09:00
teamplay.h
tga.h
[image] Add parameter to load only the header
2021-01-19 10:15:57 +09:00
va.h
[util] Make va return const char *
2021-03-29 17:24:30 +09:00
ver_check.h
vid.h
[client] Move cshift info from viddef to viewstate
2022-02-28 16:55:12 +09:00
wad.h
wadfile.h
winding.h
zone.h
[zone] Add function to retrieve memory usage
2021-12-27 20:12:03 +09:00