quakeforge/include/QF
Bill Currie ae6970a005 [renderer] Split entity queue into per-model-type
While I doubt the difference is all that significant, this should speed
up entity rendering because it cuts out a lot of branching, and
eliminates scanning the same list multiple times only to not do anything
for large chunks of the list.
2022-03-02 15:00:32 +09:00
..
classes
GL [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
GLSL [glsl] Fix some const-correct issues for textures 2021-12-24 06:45:13 +09:00
input Fix some doxygen warnings 2021-12-25 11:17:33 +09:00
math [math] Add some bit-op functions 2022-01-23 13:47:14 +09:00
plugin [renderer] Pass in a camera transform 2022-02-28 16:59:38 +09:00
progs [gamecode] Move return buffer to end of progs memory map 2022-02-05 18:37:23 +09:00
scene [scene] Use scene resources for the main hierarchy block 2022-03-02 10:49:41 +09:00
simd [simd] Use inttypes.h for long vector formats 2022-01-30 10:50:14 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
Vulkan [vulkan] Update the sky matrix 2022-02-18 13:29:41 +09:00
alloc.h
bspfile.h [util] Make bsp_t counts size_t 2021-08-01 21:54:05 +09:00
cbuf.h
cdaudio.h
cexpr.h [cexpr] Add a small library with some useful functions 2021-12-24 06:45:12 +09:00
checksum.h
clip_hull.h
cmd.h [nq,qw] Stop wring to config.cfg 2021-04-12 22:09:09 +09:00
cmem.h [util] Use mmap/munmap for cmem internal alloc/free 2021-07-12 16:33:47 +09:00
console.h [console] Get message modes and menus working again 2021-11-28 23:21:55 +09:00
crc.h
csqc.h
cvar.h [util] Add listeners to cvars 2021-11-25 17:46:16 +09:00
darray.h [util] Hide some initializers from the darray docs 2021-11-25 13:36:02 +09:00
draw.h
dstring.h [build] Autoconfiscate printf format attribute 2021-03-27 19:52:59 +09:00
fbsearch.h [util] Add functions for binary heaps 2021-08-02 12:44:08 +09:00
gib.h [build] Autoconfiscate printf format attribute 2021-03-27 19:52:59 +09:00
hash.h [util] FIx an "only" in a comment 2021-01-05 17:40:07 +09:00
heapsort.h [util] Add functions for binary heaps 2021-08-02 12:44:08 +09:00
idparse.h
image.h [image] Add function to get image memory size 2021-04-25 08:38:13 +09:00
info.h
input.h [input] Move freelook macro deffiniton 2021-12-24 06:45:13 +09:00
iqm.h
joystick.h
keys.h [input] Clean out a lot of obsolete stuff from keys 2021-11-27 12:31:24 +09:00
link.h
listener.h [util] Add a listener object 2021-11-25 13:36:02 +09:00
llist.h
Makemodule.am [scene] Add a camera object 2022-02-25 10:41:50 +09:00
mathlib.h [vulkan] Clean up and document some of the bsp code 2021-07-13 22:59:51 +09:00
mdfour.h
mersenne.h [util] Add mtwist float random number functions 2021-12-24 06:45:13 +09:00
model.h [renderer] Split entity queue into per-model-type 2022-03-02 15:00:32 +09:00
modelgen.h
msg.h [util] Add message short and long poke functions 2021-04-04 15:56:14 +09:00
object.h
pak.h
pakfile.h
pcx.h Merge branch 'master' into win-merge 2021-03-25 22:42:16 +09:00
plist.h [plist] Remove incorrect const from PL_RemoveObjectForKey 2021-12-17 08:30:00 +09:00
plugin.h [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
png.h [image] Add parameter to load only the header 2021-01-19 10:15:57 +09:00
pqueue.h [util] Add an priority queue implementation 2021-08-02 13:29:55 +09:00
progs.h [gamecode] Fix handling of undefined builtins 2022-02-14 14:28:19 +09:00
pvsfile.h [qfvis] Write out the fat-pvs file 2021-07-27 20:04:19 +09:00
qargs.h [util] Expose the quakerc check function 2021-11-14 10:12:14 +09:00
qdefs.h
qendian.h
qtypes.h [renderer] Move driver specific texture chain defs 2021-07-21 16:36:51 +09:00
quakefs.h [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
quakeio.h [build] Autoconfiscate printf format attribute 2021-03-27 19:52:59 +09:00
render.h [scene] Add functions for scene and entity create/delete 2022-02-14 16:41:38 +09:00
riff.h
ringbuffer.h [input] Rework device registration 2021-09-20 15:21:11 +09:00
ruamoko.h [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
screen.h [renderer] Pass in a camera transform 2022-02-28 16:59:38 +09:00
script.h
segtext.h
set.h [util] Minimize set growth 2021-08-11 12:31:03 +09:00
sizebuf.h [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
skin.h
sound.h [renderer] Pass in a camera transform 2022-02-28 16:59:38 +09:00
spritegn.h
sys.h [util] Wrap fd_set 2021-09-28 10:53:51 +09:00
sys_developer.h [gamecode] Use a new developer flag for builtin debug 2021-12-24 06:45:13 +09:00
teamplay.h
tga.h [image] Add parameter to load only the header 2021-01-19 10:15:57 +09:00
va.h [util] Make va return const char * 2021-03-29 17:24:30 +09:00
ver_check.h
vid.h [client] Move cshift info from viddef to viewstate 2022-02-28 16:55:12 +09:00
wad.h
wadfile.h
winding.h
zone.h [zone] Add function to retrieve memory usage 2021-12-27 20:12:03 +09:00