..
gl_draw.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
gl_dyn_lights.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
gl_dyn_part.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
gl_dyn_textures.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
gl_fog.c
[util] Rename qfplist.[ch]
2021-03-21 16:13:03 +09:00
gl_graph.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
gl_lightmap.c
[renderer] Remove more old fields from entity_t
2021-03-20 00:08:21 +09:00
gl_mod_alias.c
[renderer] Remove more old fields from entity_t
2021-03-20 00:08:21 +09:00
gl_mod_iqm.c
[renderer] Remove more old fields from entity_t
2021-03-20 00:08:21 +09:00
gl_mod_sprite.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
gl_rmain.c
[vid,render] Clean up fov and aspect
2021-04-01 19:17:19 +09:00
gl_rmisc.c
[vid,render] Clean up fov and aspect
2021-04-01 19:17:19 +09:00
gl_rsurf.c
[renderer] Remove more old fields from entity_t
2021-03-20 00:08:21 +09:00
gl_screen.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
gl_sky.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
gl_sky_clip.c
[renderer] Remove more old fields from entity_t
2021-03-20 00:08:21 +09:00
gl_textures.c
Massive whitespace cleanup.
2012-05-22 08:23:22 +09:00
gl_warp.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
namehack.h
[renderer] Continue the job of merging SCR_UpdateScreen
2021-01-11 16:57:31 +09:00
qfgl_ext.c
Separate render and presentation initialization
2019-07-09 01:00:47 +09:00
vid_common_gl.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
vtxarray.c
Fix a bunch of dead increments.
2018-09-09 11:12:04 +09:00