quakeforge/libs/video/renderer
Bill Currie ae231319ea [vulkan] Implement all the extended light models
Standard quake has just linear, but the modding community added inverse,
inverse-square (raw and offset (1/(r^2+1)), infinite (sun), and
ambient (minlight). Other than the lack of shadows, marcher now looks
really good.
2021-04-25 12:27:07 +09:00
..
gl [vid,render] Clean up fov and aspect 2021-04-01 19:17:19 +09:00
glsl [vid,render] Clean up fov and aspect 2021-04-01 19:17:19 +09:00
sw [sw] Fix some 32-bit assembly issues 2021-04-02 22:17:32 +09:00
sw32 [vid,render] Clean up fov and aspect 2021-04-01 19:17:19 +09:00
vulkan [vulkan] Implement all the extended light models 2021-04-25 12:27:07 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Start work on shadows 2021-04-24 10:40:39 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
r_bsp.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_cvar.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
r_ent.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_init.c [vulkan] Build brush model display lists 2021-01-21 02:13:40 +09:00
r_iqm.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
r_light.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
r_main.c [renderer] Move r_screen and r_cvar into main bin 2021-01-12 16:14:46 +09:00
r_part.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_progs.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
r_scrap.c [renderer] Move core of scrap into shared code 2021-01-13 02:47:07 +09:00
r_screen.c [render] Separate fov x and y calculations 2021-04-01 19:40:25 +09:00
vid_common.c Clean up vid access a little 2019-07-07 15:38:29 +09:00
vid_render_gl.c [render] Fail gracefully on unsupported render targets 2021-03-30 18:29:18 +09:00
vid_render_glsl.c [render] Fail gracefully on unsupported render targets 2021-03-30 18:29:18 +09:00
vid_render_sw.c [render] Fail gracefully on unsupported render targets 2021-03-30 18:29:18 +09:00
vid_render_sw32.c [render] Fail gracefully on unsupported render targets 2021-03-30 18:29:18 +09:00
vid_render_vulkan.c [vulkan] Fix some 32-bit compatibility issues 2021-04-02 08:48:11 +09:00