quakeforge/libs
Bill Currie ae231319ea [vulkan] Implement all the extended light models
Standard quake has just linear, but the modding community added inverse,
inverse-square (raw and offset (1/(r^2+1)), infinite (sun), and
ambient (minlight). Other than the lack of shadows, marcher now looks
really good.
2021-04-25 12:27:07 +09:00
..
audio [win] Clean up a pile of messy externs 2021-03-31 10:36:30 +09:00
client [build] Get make distcheck working again 2021-03-29 17:35:30 +09:00
console [nq] Sort out some of the issues with keydest 2021-03-29 22:39:43 +09:00
entity [entity] Use _aligned_malloc etc for _WIN32 2021-04-02 21:02:14 +09:00
gamecode [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
gib [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
image [image] Add function to get image memory size 2021-04-25 08:38:13 +09:00
models [vulkan] Clean up buffer barriers a bit 2021-04-24 15:47:31 +09:00
net [net] Move found host caching into net_main 2021-04-04 18:38:14 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
util [nq,qw] Stop wring to config.cfg 2021-04-12 22:09:09 +09:00
video [vulkan] Implement all the extended light models 2021-04-25 12:27:07 +09:00
Makemodule.am [entity] Start work on a new entity library 2021-03-09 11:39:41 +09:00