quakeforge/libs/models/alias
Bill Currie add5440ad1 Upload the normals with the vertex data.
Not all hardware can access a texture sampler from the vertex shader, and I
don't want multiple paths this early in the game. Now, vertex normals are
uploaded as shorts. Should be 14 bytes per vertex (was 10, could have been
8 if I had put the normal index with the vertex rather than st).
2012-01-04 09:42:00 +09:00
..
gl_mesh.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
gl_model_alias.c And do the real merge. 2011-12-25 11:04:03 +09:00
glsl_model_alias.c Upload the normals with the vertex data. 2012-01-04 09:42:00 +09:00
Makefile.am Implement alias model skin loading for glsl. 2011-12-25 13:02:26 +09:00
mod_flood.c Split out the floodfile code into its own file. 2011-12-23 19:01:31 +09:00
model_alias.c And do the real merge. 2011-12-25 11:04:03 +09:00
sw_model_alias.c And do the real merge. 2011-12-25 11:04:03 +09:00