mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
add5440ad1
Not all hardware can access a texture sampler from the vertex shader, and I don't want multiple paths this early in the game. Now, vertex normals are uploaded as shorts. Should be 14 bytes per vertex (was 10, could have been 8 if I had put the normal index with the vertex rather than st). |
||
---|---|---|
.. | ||
gl_mesh.c | ||
gl_model_alias.c | ||
glsl_model_alias.c | ||
Makefile.am | ||
mod_flood.c | ||
model_alias.c | ||
sw_model_alias.c |