quakeforge/tools/io_mesh_qfmdl
Bill Currie 2a0bbfb4e9 [io_mesh_qfmdl] Use an int for NLA start frame
At at some stage blender enforced frames being integers (In the past,
there was support for fractional, I think, but I also seem to remember
it not working) (yes, for anybody looking, this commit message is more
or less copied from io_object_mu).
2022-05-08 02:15:50 +09:00
..
TODO Export non-triangular faces as triangle clusters. 2012-08-07 10:49:32 +09:00
__init__.py Clean up some export stuff 2019-08-20 16:52:43 +09:00
export_mdl.py Merge branch 'master' into vulkan 2020-02-16 18:17:50 +09:00
import_mdl.py [io_mesh_qfmdl] Use an int for NLA start frame 2022-05-08 02:15:50 +09:00
mdl.py Fix a slew of whitespace issues. 2012-08-07 13:25:44 +09:00
qfplist.py [io_mesh_qfmdl] Skip space after parsing a value 2022-05-06 15:08:56 +09:00
quakenorm.py Export vertex normals. 2012-08-07 09:52:47 +09:00
quakepal.py Add support for loading an alternative palette. 2021-02-02 21:47:34 +09:00