quakeforge/libs
Bill Currie 085b0f4448 Remove R_SplitEntityOnNode2
When R_AddEfrags is used (as is the case in nq), this function is
redundant. Brush models in qw are currently broken (invisible), but that's
just a matter of getting qw to use R_AddEfrags instead of R_NewEntity.

This removal should speed up the software renderers a little bit.
2010-12-02 08:31:48 +09:00
..
audio Tweak some developer cvar usage. 2010-11-27 16:53:17 +09:00
console First stab at implementing autorelease. 2010-11-24 17:01:18 +09:00
gamecode Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
gib Tweak some developer cvar usage. 2010-11-27 16:53:17 +09:00
image Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
models Create and use mclipnode_t. 2010-11-29 09:36:21 +09:00
net Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
object Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
qw Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
ruamoko Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
util Merge branch 'master' into forge 2010-11-28 03:05:30 -05:00
video Remove R_SplitEntityOnNode2 2010-12-02 08:31:48 +09:00
Makefile.am opps, that was part of raorn's linker patches 2007-05-31 06:31:22 +00:00