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https://git.code.sf.net/p/quake/quakeforge
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When R_AddEfrags is used (as is the case in nq), this function is redundant. Brush models in qw are currently broken (invisible), but that's just a matter of getting qw to use R_AddEfrags instead of R_NewEntity. This removal should speed up the software renderers a little bit. |
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.. | ||
audio | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
object | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |