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https://git.code.sf.net/p/quake/quakeforge
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86 lines
2.1 KiB
Objective-C
86 lines
2.1 KiB
Objective-C
#ifndef Preferences_h
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#define Preferences_h
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#include <AppKit/AppKit.h>
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extern id preferences_i;
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extern float lightaxis[3];
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// these are personal preferences saved in NeXT defaults, not project
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// parameters saved in the quake.qe_project file
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@interface Preferences:NSObject
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{
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id bspSound_i; // actual sound object
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// internal state
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char projectpath[1024];
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char bspSound[1024];
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BOOL brushOffset;
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BOOL showBSP;
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float xlight;
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float ylight;
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float zlight; // 0.0 - 1.0
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int startwad; // 0 - 2
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// UI targets
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id startproject_i; // TextField
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id bspSoundField_i; // TextField of bspSound
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id brushOffset_i; // Brush Offset checkbox
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id showBSP_i; // Show BSP Output checkbox
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id startwad_i; // which wad to load at startup
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id xlight_i; // X-side lighting
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id ylight_i; // Y-side lighting
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id zlight_i; // Z-side lighting
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NSUserDefaults *prefs;
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}
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-readDefaults;
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//
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// validate and set methods called by UI or defaults
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//
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-setProjectPath:(const char *) path;
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-setBspSoundPath:(const char *) path; // set the path of the soundfile
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// externally
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-setShowBSP:(int) state; // set the state of ShowBSP
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-setBrushOffset:(int) state; // set the state of BrushOffset
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-setStartWad:(int) value; // set start wad (0-2)
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-setXlight:(float) value; // set Xlight value for CameraView
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-setYlight:(float) value; // set Ylight value for CameraView
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-setZlight:(float) value; // set Zlight value for CameraView
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//
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// UI targets
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//
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-setBspSound:sender; // use OpenPanel to select sound
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-setCurrentProject:sender; // make current roject the default
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-UIChanged:sender; // target for all checks and fields
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//
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// methods used by other objects to retreive defaults
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//
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-playBspSound;
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-(const char *) getProjectPath;
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-(int) getBrushOffset; // get the state
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-(int) getShowBSP; // get the state
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-(float) getXlight; // get Xlight value
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-(float) getYlight; // get Ylight value
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-(float) getZlight; // get Zlight value
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-(int) getStartWad;
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@end
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#endif // Preferences_h
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