quakeforge/libs/video
Bill Currie ac8c6b631e [vulkan] Skip ambient lights for shadow maps
Not that anything is actually rendered yet, but the validation layers
don't like the null render pass. Came up now because ctf1 seems to make
the first light an ambient light.
2022-10-22 13:00:12 +09:00
..
renderer [vulkan] Skip ambient lights for shadow maps 2022-10-22 13:00:12 +09:00
targets [renderer] Respond to window size changes 2022-09-22 01:15:06 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00