quakeforge/libs/video/renderer/sw/Makefile.am
Bill Currie 0be2a31f2e lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00

39 lines
876 B
Makefile

AUTOMAKE_OPTIONS= foreign
INCLUDES= -I$(top_srcdir)/include
if ASM_ARCH
asm = libasm.la
else
asm =
endif
if BUILD_SW
noinst_LTLIBRARIES= libsw.la $(asm)
else
noinst_LTLIBRARIES=
endif
asm_src= \
d_draw.S d_parta.S d_polysa.S d_scana.S d_spr8.S d_varsa.S \
surf8.S sw_raclipa.S sw_raliasa.S sw_rdrawa.S sw_redgea.S \
sw_rvarsa.S transform.S
sw_src= \
d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c d_scan.c \
d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c draw.c nonintel.c \
screen.c sw_graph.c sw_raclip.c sw_ralias.c sw_rbsp.c sw_rdraw.c \
sw_redge.c sw_rmain.c sw_rmisc.c sw_rpart.c sw_rsky.c sw_rsprite.c \
sw_rsurf.c sw_skin.c
libasm_la_LDFLAGS= -static
libasm_la_SOURCES= $(asm_src)
libsw_la_LDFLAGS= -static
libsw_la_SOURCES= $(sw_src)
if ASM_ARCH
libsw_la_LIBADD= $(asm)
libsw_la_DEPENDENCIES= $(asm)
endif
EXTRA_DIST= $(sw_src) $(asm_src)