quakeforge/libs/gamecode/engine
Bill Currie ac1392eb74 object.r:
define __obj_exec_class, obj_msgSend and obj_msgSend_super for the way
	qfcc now handles these defs
pr_edict.c:
	PR_ValueString now checks that the function is valid before trying to
	print its name.
class.c:
	__obj_exec_class is now extern
linker.c:
	fix more mangled relocs
method.c:
	obj_msgSend and obj_msgSend_super are now extern
qfcc.c:
	fixes so obj_module_t doesn't get zapped
type.c:
	fixes so obj_module_t doesn't get zapped
2002-07-16 19:03:56 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am start working in the obj runtime. any and all functions named ".ctor" will 2002-05-21 21:29:49 +00:00
pr_builtins.c search for .self' before self' 2002-05-18 00:49:16 +00:00
pr_debug.c qfprogs can now read the debug data 2002-06-11 17:24:37 +00:00
pr_edict.c object.r: 2002-07-16 19:03:56 +00:00
pr_exec.c blah, enums and switch... (at least gcc 3.1 is warning about that again:) 2002-06-09 16:31:08 +00:00
pr_load.c qfprogs can now read the debug data 2002-06-11 17:24:37 +00:00
pr_obj.c a little more info and force developer on for now 2002-07-16 15:39:49 +00:00
pr_opcode.c search for .self' before self' 2002-05-18 00:49:16 +00:00
pr_resolve.c search for .self' before self' 2002-05-18 00:49:16 +00:00
pr_resource.c fix a silly braino in the resources code that was causing the resource 2002-04-09 16:06:05 +00:00
pr_strings.c pr_strings: 2002-06-16 05:24:58 +00:00
pr_zone.c implement Z_Realloc, PR_Zone_Realloc and pr_obj_realloc 2002-05-29 20:58:53 +00:00