quakeforge/libs
Bill Currie abd3b90004 [vulkan] Implement basic quake texture loading
It optionally generates mipmaps, and supports the main texture types
(especially for texture packs), including palettes, but is otherwise
rather unsophisticated code. Needs a lot of work, but testing first.
2021-01-18 02:10:56 +09:00
..
audio Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
client [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
console [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
gamecode [gamecode] Put strings and debug back in load funcs 2021-01-12 17:34:57 +09:00
gib [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
image [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
models [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
net Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
qw [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko [ruamoko] Check for null when allocating objects 2021-01-13 15:24:50 +09:00
util [util] Support casts from int/uint to size_t 2021-01-10 15:27:39 +09:00
video [vulkan] Implement basic quake texture loading 2021-01-18 02:10:56 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00