quakeforge/libs/models
Bill Currie 981622f969 Make MOD_TraceLine behave "correctly".
MOD_TraceLine now behaves the same as id's SV_RecursiveHullCheck (from
WinQuake). This means that even if the trace would escape from solid space
into non-solid space, the trace is treated as allsolid if it crosses from
one solid space to another before hitting the empty space.

trace-id.c is used only for establishing the behaviour of id's code.
2010-12-06 15:30:56 +09:00
..
alias Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
brush Create and use mclipnode_t. 2010-11-29 09:36:21 +09:00
sprite ignore stuff 2010-08-07 10:42:09 +00:00
Makefile.am Make MOD_TraceLine behave "correctly". 2010-12-06 15:30:56 +09:00
clip_hull.c Create and use mclipnode_t. 2010-11-29 09:36:21 +09:00
gl_model_fullbright.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
model.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
null_model.c Use LoadBSPMem to load brush models. 2010-10-13 20:52:05 +09:00
testclip.c Make MOD_TraceLine behave "correctly". 2010-12-06 15:30:56 +09:00
trace-id.c Make MOD_TraceLine behave "correctly". 2010-12-06 15:30:56 +09:00
trace.c Make MOD_TraceLine behave "correctly". 2010-12-06 15:30:56 +09:00