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The parameter will be passed on to the pipeline tasks in their task context, allowing for communication between the subsystem calling QFV_RunRenderPass and the pipeline tasks (for the case of lighting, passing the current matrix base index). |
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audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |