mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
cd4791c5d3
The biggest change was splitting up the job resources into per-render-pass resources, allowing individual render passes to reallocate their resources without affecting any others. After that, it was just getting translucency and capture working after a window resize.
44 lines
1 KiB
C
44 lines
1 KiB
C
#ifndef __QF_Vulkan_capture_h
|
|
#define __QF_Vulkan_capture_h
|
|
|
|
#ifndef VK_NO_PROTOTYPES
|
|
#define VK_NO_PROTOTYPES
|
|
#endif
|
|
#include <vulkan/vulkan.h>
|
|
|
|
#include "QF/darray.h"
|
|
#include "QF/qtypes.h"
|
|
|
|
struct vulkan_ctx_s;
|
|
struct tex_s;
|
|
typedef void (*capfunc_t) (struct tex_s *screencap, void *data);
|
|
|
|
typedef struct qfv_capture_frame_s {
|
|
struct qfv_resobj_s *buffer;
|
|
byte *data;
|
|
|
|
bool initiated;
|
|
capfunc_t callback;
|
|
void *callback_data;
|
|
} qfv_capture_frame_t;
|
|
|
|
typedef struct qfv_capture_frame_set_s
|
|
DARRAY_TYPE (qfv_capture_frame_t) qfv_capture_frame_set_t;
|
|
|
|
typedef struct qfv_capturectx_s {
|
|
qfv_capture_frame_set_t frames;
|
|
VkExtent2D extent;
|
|
size_t imgsize;
|
|
byte *data;
|
|
struct qfv_resource_s *resources;
|
|
} qfv_capturectx_t;
|
|
|
|
struct vulkan_ctx_s;
|
|
|
|
void QFV_Capture_Init (struct vulkan_ctx_s *ctx);
|
|
void QFV_Capture_Renew (struct vulkan_ctx_s *ctx);
|
|
void QFV_Capture_Shutdown (struct vulkan_ctx_s *ctx);
|
|
void QFV_Capture_Screen (struct vulkan_ctx_s *ctx,
|
|
capfunc_t callback, void *data);
|
|
|
|
#endif//__QF_Vulkan_capture_h
|