quakeforge/libs/video/renderer/glsl/Makefile.am
Bill Currie 8a5658ed61 Implement the bulk of the lightmap code.
Now just to get surface rendering going and hook in the lights.
2012-01-07 14:53:23 +09:00

34 lines
796 B
Makefile

AUTOMAKE_OPTIONS= foreign
AM_CFLAGS= @PREFER_PIC@
INCLUDES= -I$(top_srcdir)/include $(GLX_CFLAGS)
shader_src= \
quake2d.frag quakeico.vert quakemdl.frag quakemdl.vert quakespr.frag \
quakespr.vert quaketxt.vert
shader_gen= \
quake2d.fc quakeico.vc quakemdl.fc quakemdl.vc quakespr.fc quakespr.vc \
quaketxt.vc
glsl_src = \
glsl_alias.c glsl_draw.c glsl_lightmap.c glsl_main.c glsl_particles.c \
glsl_screen.c glsl_sprite.c glsl_textures.c
if BUILD_GLSL
noinst_LTLIBRARIES= libglsl.la
BUILT_SOURCES= $(shader_gen)
else
noinst_LTLIBRARIES=
BUILT_SOURCES=
endif
SUFFICES=.frag .vert .fc .vc
.frag.fc:
sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@
.vert.vc:
sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@
libglsl_la_SOURCES= $(glsl_src)
EXTRA_DIST = $(glsl_src) $(shader_src)
CLEANFILES= *.vc *.fc