quakeforge/libs/audio
Bill Currie f721021fec [win] Clean up event handling and a pile of dead code
The event handling changes take care of VagueLobster's segfaults on
startup for all renderers (vulkan will still be iffy depending on his
hardware: it dies on my GTX 965 M, probably due to memory and QF's
shadows). One nice side effect is it takes care of the broken CD audio
event handling (does anyone even care, though?).
2023-11-24 12:28:06 +09:00
..
renderer Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
targets Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
test Fix most of the hacks for clang 2023-08-11 18:29:30 +09:00
cd.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_file.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_linux.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_sdl.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_sgi.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_win.c [win] Clean up event handling and a pile of dead code 2023-11-24 12:28:06 +09:00
cd_xmms.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
Makemodule.am [audio] Get testsound working again 2021-06-21 16:40:40 +09:00
snd.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
snd_progs.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00