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classes
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use a little less make recursion. should speed up builds a bit
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2004-02-04 07:36:47 +00:00 |
GL
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don't look up the gl functions until after the context has been setup, just
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2004-02-06 00:58:35 +00:00 |
plugin
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use a little less make recursion. should speed up builds a bit
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2004-02-04 07:36:47 +00:00 |
.gitignore
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bspfile.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
cbuf.h
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allow cbufs to have a callback for unknown commands. if the callback
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2003-11-20 07:02:14 +00:00 |
cdaudio.h
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checksum.h
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clip_hull.h
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cmd.h
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Various cleanups and bugfixes. Added proper line number reporting to
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2003-02-14 08:06:01 +00:00 |
console.h
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make the console run at full speed no matter what demo_speed is at. what a
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2003-07-25 22:21:47 +00:00 |
crc.h
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break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be
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2002-01-28 18:00:48 +00:00 |
csqc.h
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move the bulk of what whas libQFcsqc to libQFruamoko.
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2004-01-16 05:46:19 +00:00 |
cvar.h
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
draw.h
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provide a builtin to draw a crosshair.
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2004-02-13 23:16:33 +00:00 |
dstring.h
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dstrings now have individual memory management functions
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2003-12-22 23:35:22 +00:00 |
gib.h
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several libs can now get built as dlls in windows: console, gamecode,
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2004-01-19 07:47:41 +00:00 |
hash.h
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hash.[ch]:
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2004-02-07 07:47:23 +00:00 |
hl.h
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idparse.h
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fix the menu keybinding not working bug
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2002-08-19 02:48:38 +00:00 |
image.h
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nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
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2003-09-04 18:59:39 +00:00 |
in_event.h
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revert the inappropriately complicated event code for the simpler version.
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2003-04-08 19:20:48 +00:00 |
info.h
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remove a whole swath of potential buffer overflows by removing the buffer.
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2003-08-05 01:45:52 +00:00 |
input.h
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in_mouse_accel patch from qize@gmx.net
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2003-09-04 22:29:40 +00:00 |
joystick.h
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Remove dead cvar.
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2003-02-14 02:21:31 +00:00 |
keys.h
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move the bulk of what whas libQFcsqc to libQFruamoko.
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2004-01-16 05:46:19 +00:00 |
link.h
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llist.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
locs.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
Makefile.am
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use a little less make recursion. should speed up builds a bit
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2004-02-04 07:36:47 +00:00 |
mathlib.h
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this should fix static win32 builds
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2004-01-21 00:15:35 +00:00 |
mdfour.h
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model.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
modelgen.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
msg.h
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Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames
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2004-01-20 06:11:00 +00:00 |
object.h
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Added a finalize method to all Objects and modified the garbage
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2003-12-09 06:57:35 +00:00 |
pak.h
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move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its
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2002-07-21 06:11:28 +00:00 |
pakfile.h
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convert \ to / while extracting and accecpt file names on the command line
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2003-09-10 20:48:59 +00:00 |
pcx.h
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
plugin.h
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several libs can now get built as dlls in windows: console, gamecode,
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2004-01-19 07:47:41 +00:00 |
png.h
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PNG write support from DrSpliff
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2003-09-09 16:18:13 +00:00 |
pr_comp.h
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change FNC to FN and fnc to fn for function based opcodes
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2004-02-11 06:52:19 +00:00 |
pr_debug.h
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whitespace
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2002-06-26 14:45:00 +00:00 |
pr_obj.h
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correct pr_symtab_t to include the pointer to the array of selectors used
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2003-08-23 06:15:19 +00:00 |
progs.h
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make printing of global contents in PR_PrintStatement optional so
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2004-01-31 04:26:01 +00:00 |
qargs.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
qdefs.h
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nuke the max message lengths from qdefs.h
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2001-11-03 00:27:01 +00:00 |
qendian.h
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Replace removed bigendian declaration.
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2003-02-23 22:53:03 +00:00 |
qfplist.h
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hash.[ch]:
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2004-02-07 07:47:23 +00:00 |
qtypes.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
quakefs.h
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Grievre's gamedir callback patch to fix mangled sounds on gamedir change
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2004-02-03 03:01:06 +00:00 |
quakeio.h
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nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
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2003-05-23 17:17:01 +00:00 |
render.h
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serious cleanup of refdef calculations.
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2004-02-08 00:37:11 +00:00 |
riff.h
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make riff.c portable
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2003-04-10 22:52:58 +00:00 |
ruamoko.h
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more rua cleanups: now just one init function to call (it calls the rest)
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2004-01-16 07:03:58 +00:00 |
screen.h
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serious cleanup of refdef calculations.
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2004-02-08 00:37:11 +00:00 |
sizebuf.h
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skin.h
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get larger player skins working in gl
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2002-09-13 05:32:28 +00:00 |
sound.h
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extend the sound api slightly to ease things like cd_file and make cd_file
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2004-01-21 02:52:12 +00:00 |
spritegn.h
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Working towards merging q2 model, sprite, and map support. Check back in a few
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2004-02-08 02:49:38 +00:00 |
sys.h
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Sys_PathType has been unnecessary for a while so nuke it
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2004-01-13 21:30:13 +00:00 |
teamplay.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
tga.h
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
uint32.h
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va.h
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
ver_check.h
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vid.h
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don't look up the gl functions until after the context has been setup, just
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2004-02-06 00:58:35 +00:00 |
view.h
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add view_insert to provide greater control over view order
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2003-05-06 02:41:37 +00:00 |
wad.h
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can now dump a map's textures to a wad file (name currently based on bsp
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2004-01-15 07:16:44 +00:00 |
wadfile.h
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can now dump a map's textures to a wad file (name currently based on bsp
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2004-01-15 07:16:44 +00:00 |
zone.h
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big protototype cleanup. Now, except for a few cases, all non-static
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2002-11-05 19:12:51 +00:00 |