quakeforge/libs/gamecode/builtins
Brian Koropoff a93b221272 Split off the old console parser into idparse.[ch] and prepared the cbuf
struct and support functions for GIB mark III.

Oh yeah, I'm back.
2002-07-31 22:03:53 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
bi_cbuf.c Split off the old console parser into idparse.[ch] and prepared the cbuf 2002-07-31 22:03:53 +00:00
bi_cmd.c take cmd.[ch] back to basics. the gib code is temporarily gone pending 2002-07-31 05:19:03 +00:00
bi_cvar.c use P_* for params and R_* for return values in builtins code 2002-07-24 21:42:33 +00:00
bi_file.c use P_* for params and R_* for return values in builtins code 2002-07-24 21:42:33 +00:00
bi_init.c and the command api to csqc and use it to bind menu_load and menu_save. F2 2002-04-12 17:19:49 +00:00
bi_inputline.c use P_* for params and R_* for return values in builtins code 2002-07-24 21:42:33 +00:00
bi_keys.c Split off the old console parser into idparse.[ch] and prepared the cbuf 2002-07-31 22:03:53 +00:00
bi_strhash.c use P_* for params and R_* for return values in builtins code 2002-07-24 21:42:33 +00:00
bi_string.c use P_* for params and R_* for return values in builtins code 2002-07-24 21:42:33 +00:00
Makefile.am and the command api to csqc and use it to bind menu_load and menu_save. F2 2002-04-12 17:19:49 +00:00
pr_cmds.c using R_FLOAT for setting individual fields of the return vector ain't so 2002-07-25 14:58:02 +00:00