mirror of
https://git.code.sf.net/p/quake/quakeforge
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f78aab1cb5
This gets an empty (no tasks or pipelines connected) render context initialized and available for other subsystems to register their task functions. Nothing is using it yet, but the test parse of rp_main_def fails gracefully (needs those tasks).
107 lines
3.2 KiB
C
107 lines
3.2 KiB
C
#ifndef __vid_vulkan_h
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#define __vid_vulkan_h
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#ifndef VK_NO_PROTOTYPES
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#define VK_NO_PROTOTYPES
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#endif
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#include <vulkan/vulkan.h>
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#include "QF/darray.h"
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#include "QF/qtypes.h"
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#include "QF/simd/types.h"
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typedef struct vulkan_frame_s {
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VkFence fence;
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VkSemaphore imageAvailableSemaphore;
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VkSemaphore renderDoneSemaphore;
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VkCommandBuffer cmdBuffer;
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} vulkan_frame_t;
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typedef struct vulkan_frameset_s
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DARRAY_TYPE (vulkan_frame_t) vulkan_frameset_t;
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typedef struct qfv_renderpassset_s
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DARRAY_TYPE (struct qfv_renderpass_s *) qfv_renderpassset_t;
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typedef struct vulkan_ctx_s {
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void (*load_vulkan) (struct vulkan_ctx_s *ctx);
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void (*unload_vulkan) (struct vulkan_ctx_s *ctx);
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const char **required_extensions;
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struct vulkan_presentation_s *presentation;
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int (*get_presentation_support) (struct vulkan_ctx_s *ctx,
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VkPhysicalDevice physicalDevice,
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uint32_t queueFamilyIndex);
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void (*choose_visual) (struct vulkan_ctx_s *ctx);
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void (*create_window) (struct vulkan_ctx_s *ctx);
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VkSurfaceKHR (*create_surface) (struct vulkan_ctx_s *ctx);
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struct va_ctx_s *va_ctx;
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struct qfv_instance_s *instance;
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struct qfv_device_s *device;
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struct qfv_swapchain_s *swapchain;
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VkSampleCountFlagBits msaaSamples; // FIXME not here?
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VkSurfaceKHR surface; //FIXME surface = window, so "contains" swapchain
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uint32_t swapImageIndex;
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struct scriptctx_s *script_context;
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struct qfv_renderctx_s *render_context;
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struct texturectx_s *texture_context;
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struct matrixctx_s *matrix_context;
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struct translucentctx_s *translucent_context;
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struct aliasctx_s *alias_context;
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struct bspctx_s *bsp_context;
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struct iqmctx_s *iqm_context;
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struct scenectx_s *scene_context;
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struct palettectx_s *palette_context;
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struct particlectx_s *particle_context;
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struct spritectx_s *sprite_context;
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struct drawctx_s *draw_context;
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struct lightingctx_s *lighting_context;
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struct composectx_s *compose_context;
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struct outputctx_s *output_context;
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VkCommandPool cmdpool;
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struct qfv_stagebuf_s *staging;
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uint32_t curFrame;
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vulkan_frameset_t frames;
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qfv_renderpassset_t renderPasses;
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struct qfv_renderpass_s *output_renderpass;
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struct qfv_capture_s *capture;
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void (*capture_callback) (const byte *data, int width, int height);
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// make a queue?
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void *capture_complete;// really capfunc_t
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void *capture_complete_data;
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struct qfv_tex_s *default_black;
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struct qfv_tex_s *default_white;
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struct qfv_tex_s *default_magenta;
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struct qfv_tex_s *default_magenta_array;
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// size of window
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int window_width;
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int window_height;
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int twod_scale;
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#define EXPORTED_VULKAN_FUNCTION(fname) PFN_##fname fname;
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#define GLOBAL_LEVEL_VULKAN_FUNCTION(fname) PFN_##fname fname;
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#include "QF/Vulkan/funclist.h"
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} vulkan_ctx_t;
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#define qfvPushDebug(ctx, x) \
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do { \
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if (developer & SYS_vulkan) { \
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DARRAY_APPEND(&(ctx)->instance->debug_stack, (x)); \
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} \
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} while (0)
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#define qfvPopDebug(ctx) \
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do { \
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if (developer & SYS_vulkan) { \
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__auto_type ds = &(ctx)->instance->debug_stack; \
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DARRAY_REMOVE_AT(ds, ds->size - 1); \
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} \
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} while (0)
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#endif//__vid_vulkan_h
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