quakeforge/libs/video/renderer/gl
Bill Currie a8e0bcabf9 Call R_SetFrustum in all renderers.
It turns out glsl, sw and sw32 weren't getting any benefit from R_CullBox
because the frustum wasn't setup :P. Get another 8% out of bigass1
(174->184fps). bigass1 now runs 2x as fast as it did before I started this
optimisation run :)
2012-07-03 15:57:33 +09:00
..
gl_draw.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_dyn_lights.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_dyn_part.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_dyn_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_fog.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_lightmap.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_mod_alias.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_mod_iqm.c Factor out the blend palette creation. 2012-05-19 00:34:15 +09:00
gl_mod_sprite.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_rmain.c Call R_SetFrustum in all renderers. 2012-07-03 15:57:33 +09:00
gl_rmisc.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_rsurf.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_screen.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_sky.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_sky_clip.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_textures.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_warp.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makefile.am Many distcheck fixes. 2012-06-29 10:49:21 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfgl_ext.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
vid_common_gl.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
vtxarray.c Make some progress in getting static plugins to link. 2012-04-11 14:58:54 +09:00