quakeforge/libs/video/renderer
Bill Currie a8e0bcabf9 Call R_SetFrustum in all renderers.
It turns out glsl, sw and sw32 weren't getting any benefit from R_CullBox
because the frustum wasn't setup :P. Get another 8% out of bigass1
(174->184fps). bigass1 now runs 2x as fast as it did before I started this
optimisation run :)
2012-07-03 15:57:33 +09:00
..
gl Call R_SetFrustum in all renderers. 2012-07-03 15:57:33 +09:00
glsl Call R_SetFrustum in all renderers. 2012-07-03 15:57:33 +09:00
sw Call R_SetFrustum in all renderers. 2012-07-03 15:57:33 +09:00
sw32 Call R_SetFrustum in all renderers. 2012-07-03 15:57:33 +09:00
crosshair.c
Makefile.am
noisetextures.c
r_alias.c
r_bsp.c
r_cvar.c
r_dyn_textures.c
r_efrag.c
r_ent.c
r_graph.c
r_init.c
r_iqm.c
r_light.c
r_main.c Call R_SetFrustum in all renderers. 2012-07-03 15:57:33 +09:00
r_part.c
r_progs.c
r_screen.c
vid_common.c
vid_render_gl.c
vid_render_glsl.c
vid_render_sw.c
vid_render_sw32.c