..
gl
Call R_SetFrustum in all renderers.
2012-07-03 15:57:33 +09:00
glsl
Call R_SetFrustum in all renderers.
2012-07-03 15:57:33 +09:00
sw
Call R_SetFrustum in all renderers.
2012-07-03 15:57:33 +09:00
sw32
Call R_SetFrustum in all renderers.
2012-07-03 15:57:33 +09:00
crosshair.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
Makefile.am
Implement R_IQMGetLerpedFrames().
2012-05-15 21:08:46 +09:00
noisetextures.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_alias.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_bsp.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_cvar.c
Implement r_flatlightstyles from fitzquake.
2012-06-15 22:02:14 +09:00
r_dyn_textures.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_efrag.c
Allow iqm models when storing efrags.
2012-05-15 21:08:45 +09:00
r_ent.c
Do not try to lerp entities when their model changes.
2012-04-25 10:09:23 +09:00
r_graph.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_init.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_iqm.c
Support static iqm models.
2012-05-19 21:26:11 +09:00
r_light.c
Bound r_maxdlights properly.
2012-07-03 15:27:48 +09:00
r_main.c
Call R_SetFrustum in all renderers.
2012-07-03 15:57:33 +09:00
r_part.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_progs.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_screen.c
Mostly "merge" cl_screen.c.
2012-06-15 22:02:17 +09:00
vid_common.c
Ensure code paths stay within the one renderer.
2012-04-11 22:45:23 +09:00
vid_render_gl.c
Enable loading of iqm models in gl.
2012-05-17 15:55:38 +09:00
vid_render_glsl.c
Finally, load textures for iqm :)
2012-05-15 21:08:47 +09:00
vid_render_sw.c
Load iqm models in the sw renderers.
2012-05-17 21:17:48 +09:00
vid_render_sw32.c
Load iqm models in the sw renderers.
2012-05-17 21:17:48 +09:00