mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-31 21:20:33 +00:00
a8e0bcabf9
It turns out glsl, sw and sw32 weren't getting any benefit from R_CullBox because the frustum wasn't setup :P. Get another 8% out of bigass1 (174->184fps). bigass1 now runs 2x as fast as it did before I started this optimisation run :) |
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renderer | ||
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Makefile.am |