mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-22 10:21:21 +00:00
It turns out glsl, sw and sw32 weren't getting any benefit from R_CullBox because the frustum wasn't setup :P. Get another 8% out of bigass1 (174->184fps). bigass1 now runs 2x as fast as it did before I started this optimisation run :) |
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audio | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |