quakeforge/libs
Bill Currie a8e0bcabf9 Call R_SetFrustum in all renderers.
It turns out glsl, sw and sw32 weren't getting any benefit from R_CullBox
because the frustum wasn't setup :P. Get another 8% out of bigass1
(174->184fps). bigass1 now runs 2x as fast as it did before I started this
optimisation run :)
2012-07-03 15:57:33 +09:00
..
audio Remove an unnecessary if. 2012-05-28 07:58:11 +09:00
console Use memmove instead of strcpy when deleting chars. 2012-06-23 20:54:55 +09:00
gamecode Don't save unnamed fields. 2012-06-10 20:56:22 +09:00
gib Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
image Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
models Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
net Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
qw Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
ruamoko Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
util Add support for /*..*/ comments to idparse 2012-06-23 19:43:22 +09:00
video Call R_SetFrustum in all renderers. 2012-07-03 15:57:33 +09:00
Makefile.am Update to reflect the new dependency status. 2012-02-13 16:25:22 +09:00