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quakeforge/libs/gamecode/test
Bill Currie 7338f86c77 [gamecode] Extend extend to support reversal
Using swizzle for some of the geometric product operations was a bit
clunky and has problems with alignment. While I will still need it in
the future, it turns out that the extend instruction almost did what I
needed. However, I'm unsure that reversing components within an extended
vector is the way to go.
2023-08-25 10:30:14 +09:00
..
head.c
main.c Implement clang support 2023-08-11 14:25:01 +09:00
Makemodule.am [gamecode] Add an extend instruction 2022-08-18 18:18:19 +09:00
test-bitops.c
test-branch.c
test-callret.c
test-conv0.c [gamecode] Fix a pile of UB in the test cases 2023-03-25 21:21:13 +09:00
test-conv1.c
test-conv2.c [gamecode] Fix a pile of UB in the test cases 2023-03-25 21:21:13 +09:00
test-conv3.c
test-conv4.c [gamecode] Fix a pile of UB in the test cases 2023-03-25 21:21:13 +09:00
test-conv5.c
test-conv6.c [gamecode] Fix a pile of UB in the test cases 2023-03-25 21:21:13 +09:00
test-conv7.c
test-double.c
test-extend.c [gamecode] Extend extend to support reversal 2023-08-25 10:30:14 +09:00
test-float.c
test-hops.c
test-int.c
test-jump.c [gamecode] Redesign jump's B addressing 2022-01-30 22:34:40 +09:00
test-lea.c [gamecode] Support offset for lea on globals 2023-05-14 12:45:08 +09:00
test-load.c [gamecode] Change address mode B to entity.field 2022-01-20 14:55:29 +09:00
test-load64.c [gamecode] Add 64-bit load/store instructions 2022-02-02 14:47:36 +09:00
test-long.c
test-mem.c
test-scale.c
test-stack.c [gamecode] Change address mode B to entity.field 2022-01-20 14:55:29 +09:00
test-state.c
test-store.c [gamecode] Change address mode B to entity.field 2022-01-20 14:55:29 +09:00
test-store64.c [gamecode] Add 64-bit load/store instructions 2022-02-02 14:47:36 +09:00
test-string.c [gamecode] Fix a pile of UB in the test cases 2023-03-25 21:21:13 +09:00
test-swizzle.c
test-unsigned.c [gamecode] Add unsigned divide and remainder instructions 2022-02-06 12:20:17 +09:00
test-vector.c
test-with.c