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https://git.code.sf.net/p/quake/quakeforge
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LordHavoc had made lighting positive for sw32, but I had done something in the plugin code that broke that (probably something to do with the colormap loading). Going back to id's original code fixes the issue. |
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.. | ||
audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |