..
vkgen
[vulkan] Generate handle get functions
2021-01-12 14:56:02 +09:00
barrier.c
[vulkan] Remove missed preinitialized stages
2021-01-12 10:43:05 +09:00
buffer.c
Rework much of the Vulkan array handling
2020-02-17 20:29:35 +09:00
command.c
Rework much of the Vulkan array handling
2020-02-17 20:29:35 +09:00
descriptor.c
[vulkan] Clean up some tangled dependencies
2021-01-04 17:26:39 +09:00
device.c
[vulkan] Make a start on the 2D pipeline
2021-01-10 15:56:17 +09:00
image.c
[vulkan] Abandon image "preinitialized" layout
2021-01-11 01:25:55 +09:00
instance.c
[vulkan] Update the validation layer request
2021-01-05 17:46:03 +09:00
memory.c
Rework much of the Vulkan array handling
2020-02-17 20:29:35 +09:00
namehack.h
[renderer] Continue the job of merging SCR_UpdateScreen
2021-01-11 16:57:31 +09:00
passthrough.vert
[vulkan] Add support for building and loading shaders
2020-12-23 14:32:29 +09:00
pipeline.c
[vulkan] Destroy pipeline on shutdown
2021-01-05 23:54:22 +09:00
pushcolor.frag
[vulkan] Add support for building and loading shaders
2020-12-23 14:32:29 +09:00
qfpipeline.plist
[vulkan] Switch to float/normalized for pics
2021-01-12 13:51:41 +09:00
renderpass.c
[vulkan] Fix some formtatting
2021-01-07 22:49:43 +09:00
shader.c
[vulkan] Make a start on the 2D pipeline
2021-01-10 15:56:17 +09:00
staging.c
[vulkan] Use a scrap texture for draw
2021-01-13 10:43:23 +09:00
swapchain.c
Fix a pile of double semicolons
2021-01-09 20:42:23 +09:00
texture.c
[vulkan] Use a scrap texture for draw
2021-01-13 10:43:23 +09:00
twod.frag
[vulkan] Make a start on the 2D pipeline
2021-01-10 15:56:17 +09:00
twod.vert
[vulkan] Switch to float/normalized for pics
2021-01-12 13:51:41 +09:00
util.c
Merge branch 'master' into vulkan
2020-06-25 14:03:52 +09:00
util.h
Fix a couple more optimization warnings
2020-02-11 15:59:12 +09:00
vkparse.c
[vulkan] Parse sampler definitions
2021-01-10 15:50:24 +09:00
vkparse.h
[vulkan] Generate handle get functions
2021-01-12 14:56:02 +09:00
vkparse.plist
[vulkan] Parse sampler definitions
2021-01-10 15:50:24 +09:00
vulkan_draw.c
[vulkan] Use a scrap texture for draw
2021-01-13 10:43:23 +09:00
vulkan_matrices.c
[vulkan] Add some matrix buffers
2021-01-12 11:26:20 +09:00
vulkan_vid_common.c
[vulkan] Get the 2D pipeline up and running
2021-01-12 11:27:41 +09:00