mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-11 21:31:30 +00:00
162 lines
11 KiB
Text
162 lines
11 KiB
Text
* _snd_mixahead : Delay time for sounds
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ambient_fade : How quickly ambient sounds fade in or out
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ambient_level : Ambient sounds' volume
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baseskin : default base skin name
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* bgmvolume : Volume of CD music
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*u bottomcolor : Players color on bottom
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brighten : User-created cvar
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* brightness : Brightness level
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cl_anglespeedkey : turn `run' speed multiplier
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r cl_autoexec : exec autoexec.cfg on gamedir change
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* cl_backspeed : backward speed
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cl_bob : How much your weapon moves up and down when walking
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cl_bobcycle : How quickly your weapon moves up and down when walking
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cl_bobup : How long your weapon stays up before cycling when walking
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cl_camera_maxpitch : highest camera pitch in spectator mode
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cl_camera_maxyaw : highest camera yaw in spectator mode
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cl_chasecam : get first person view of the person you are tracking in spectator mode
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cl_chatmode : Controls when console text will be treated as a chat message: 0 - never, 1 - always, 2 - smart
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* cl_crossx : Sets the position of the crosshair on the X-axis
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* cl_crossy : Sets the position of the crosshair on the Y-axis
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* cl_cshift_bonus : Show bonus flash on item pickup
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* cl_cshift_content : Shift view colors for contents (water, slime, etc)
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* cl_cshift_damage : Shift view colors on damage
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* cl_cshift_powerup : Shift view colors for powerups
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cl_deadbodyfilter : Hide dead player models
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* cl_forwardspeed : forward speed
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cl_gibfilter : Hide gibs
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cl_hightrack : view the player with the highest frags while in spectator mode.
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* cl_hudswap : new HUD on left side?
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* cl_maxfps : maximum frames rendered in one second. 0 == 32
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cl_movespeedkey : move `run' speed multiplier
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cl_nodelta : disable player delta compression.set to 1 if you have a poor ISP and get a lot of U_REMOVE warnings.
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cl_nofake : Unhide fake messages
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cl_nopred : Set to turn off client prediction
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cl_parsesay : Use .loc files to find your present location when you put %l in messages
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cl_pitchspeed : look up/down speed
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cl_predict_players : If this and cl_predict_players2 is 0, no player prediction is done
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cl_predict_players2 : If this and cl_predict_players is 0, no player prediction is done
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cl_rollangle : How much your screen tilts when strafing
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cl_rollspeed : How quickly you straighten out after strafing
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* cl_sbar : status bar mode
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* cl_sbar_separator : turns on status bar separator
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cl_shownet : show network packets. 0=off, 1=basic, 2=verbose
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cl_sidespeed : strafe speed
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cl_solid_players : Are players solid? If off, you can walk through them with difficulty
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* cl_timeout : server connection timeout (since last packet received)
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cl_upspeed : swim/fly up/down speed
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cl_verstring : Client version string
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cl_warncmd : inform when execing a command
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cl_yawspeed : turning speed
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con_notifytime : How long in seconds messages are displayed on screen
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* confirm_quit : confirm quit command
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* contrast : Contrast level
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* crosshair : Crosshair type. 0 off, 1 old, 2 new with color
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* crosshaircolor : Crosshair 2's color
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d_mipcap : Detail level. 0 is highest, 3 is lowest.
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d_mipscale : Detail level of objects. 0 is highest, 3 is lowest.
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d_subdiv16 : Set to enable extreme perspective correction
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developer : show info interesting to developers
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fov : field of view. 90 is normal, smaller numbers zoom
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* freelook : force +mlook
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r fs_basegame : game to use by default
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r fs_globalcfg : global configuration file
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r fs_sharepath : location of shared (read only) game directories
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r fs_userpath : location of your game directories
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gl_flashblend : Toggles the type of lighting for objects
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* gl_sky_divide : subdivide sky polys
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* gl_subdivide_size : Sets the division value for the sky brushes.
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host_speeds : display host processing times
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r joy_device : Joystick device
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* joy_enable : Joystick enable flag
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* joy_sensitivity : Joystick sensitivity
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* joyaxis1 : Set joystick axes
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* joyaxis2 : Set joystick axes
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* joyaxis3 : Set joystick axes
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* joyaxis4 : Set joystick axes
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* joyaxis5 : Set joystick axes
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* joyaxis6 : Set joystick axes
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loadas8bit : Toggles if sounds are loaded as 8-bit samples
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localid : FIXME: nobody knows what this does.
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* lookspring : Snap view to center when moving and no mlook/klook
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* lookstrafe : when mlook/klook on player will strafe
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m_filter : Toggle mouse input filtering.
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m_forward : mouse forward/back speed
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* m_pitch : mouse pitch (up/down) multipier
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m_side : mouse strafe speed
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m_yaw : mouse yaw (left/right) multiplier
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*u msg : Determines the type of messages reported 0 is maximum, 4 is none
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*u name : Player name
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s no_pogo_stick : disable the ability to pogo stick
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*u noaim : Auto aim off switch. Set to 1 to turn off.
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noskins : set to 1 to not download new skins
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nosound : Set to turn sound off
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u password : Server password
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precache : Toggle the use of a precache
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pushlatency : How much prediction should the client make
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qport : The internal port number for the game networking code.Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.
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r_aliastransadj : Determines how much of an alias model is clipped away and how much is viewable.
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r_aliastransbase : Determines how much of an alias model is clipped away and how much is viewable
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r_ambient : Determines the ambient lighting for a level
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r_clearcolor : This sets the color for areas outside of the current map
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r_drawentities : Toggles the drawing of entities.
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r_drawflat : Toggles the drawing of textures
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r_draworder : Toggles drawing order
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* r_drawviewmodel : Toggles the drawing of your weapon
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r_dspeeds : Toggles the display of drawing speed information
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* r_firecolor : color of rocket and lava ball fires
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r_graphheight : Set the number of lines displayed in the various graphs
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r_maxedges : Sets the maximum number of surfaces
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r_maxsurfs : Sets the maximum number of surfaces
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r_netgraph : Toggle the display of a graph showing network performance
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r_numedges : Toggles the displaying of number of edges currently being viewed
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r_numsurfs : Toggles the displaying of number of surfaces currently being viewed
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r_polymodelstats : Toggles the displays of number of polygon models current being viewed
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r_reportedgeout : Toggle the display of how many edges where not displayed
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r_reportsurfout : Toggle the display of how many surfaces where not displayed
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r_speeds : Toggles the displaying of drawing time andstatistics of what is currently being viewed
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r_timegraph : Toggle the display of a performance graph
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r_waterwarp : Toggles whether surfaces are warped in a liquid.
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r_zgraph : Toggle the graph that reports the changes of z-axis position
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*u rate : Amount of bytes per second server will send/download to you
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rcon_address : server IP address when client not connected - for sending rcon commands
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rcon_password : remote control password
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registered : Is the game the registered version. 1 yes 0 no
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scr_centertime : How long in seconds the screen hints are displayed on the screen
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scr_conspeed : How quickly in the console screen scrolls up and down
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scr_printspeed : How fast the text is displayed at the end of the single player episodes
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* sensitivity : mouse sensitivity multiplier
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show_fps : display realtime frames per second
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show_time : display the current time
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showdrop : Toggle the display of how many packets you are dropping
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showpackets : Show all network packets
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showpause : Show paused graphic when paused
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showram : Show ram icon when low on ram in game
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showturtle : Show turtle icon when fps is lower than 10
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*u skin : Players skin
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* snd_interp : control sample interpolation
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snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect
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* snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head
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snd_show : Toggles the display of sounds currently being played
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* snd_volumesep : max stereo volume separation in ms. 1.0 is max
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u spectator : Set to 1 before connecting to become a spectator
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sys_nostdout : set to disable std out
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*u team : Team player is on.
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*u topcolor : Players color on top
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v_centermove : How far the player must move forward before the view re-centers
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v_centerspeed : How quickly you return to a center view after a lookup or lookdown
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v_idlescale : Toggles whether the view remains idle
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v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled
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v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled
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v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled
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v_iroll_level : How far you tilt right and left when v_idlescale is enabled
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v_iyaw_cycle : How far you tilt right and left when v_idlescale is enabled
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v_iyaw_level : How far you tilt right and left when v_idlescale is enabled
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v_kickpitch : How much you look up when hit
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v_kickroll : How much you lean when hit
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v_kicktime : How long the kick from an attack lasts
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vid_mode : Sets the video mode
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vid_redrawfull : Redraw entire screen each frame instead of just dirty areas
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* vid_waitforrefresh : Wait for vertical retrace before drawing next frame
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* viewsize : Set the screen size 30 minimum, 120 maximum
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* volume : Set the volume for sound playback
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