quakeforge/tools/qfvis/source/soundphs.c
Bill Currie 24a9b48127 rewrite bspfile.[ch] so they work off an object rather than global data.
The direct filesystem access is also removed. Fix up qfvis and qflight to
compile with the new bspfile. qfvis seems to work, qflight probably doesn't
2002-09-19 05:35:17 +00:00

173 lines
3.8 KiB
C

/*
soundphs.c
PHS (possible hearable set) for ambient brushes
Copyright (C) 2002 Colin Thompson
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <getopt.h>
#include <stdlib.h>
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#ifdef HAVE_IO_H
# include <io.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <getopt.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#include "QF/bspfile.h"
#include "QF/cmd.h"
#include "QF/mathlib.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "vis.h"
/*
Some textures (sky, water, slime, lava) are considered ambient sound
emiters.
Find an aproximate distance to the nearest emiter of each class for each
leaf.
*/
void
SurfaceBBox (dface_t *s, vec3_t mins, vec3_t maxs)
{
int vi, e, i, j;
float *v;
mins[0] = mins[1] = 999999;
maxs[0] = maxs[1] = -99999;
for (i = 0; i < s->numedges; i++) {
e = bsp->surfedges[s->firstedge + i];
if (e >= 0)
vi = bsp->edges[e].v[0];
else
vi = bsp->edges[-e].v[1];
v = bsp->vertexes[vi].point;
for (j = 0; j < 3; j++) {
if (v[j] < mins[j])
mins[j] = v[j];
if (v[j] > maxs[j])
maxs[j] = v[j];
}
}
}
void
CalcAmbientSounds (void)
{
byte *vis;
dface_t *surf;
dleaf_t *leaf, *hit;
float maxd, vol, d;
float dists[NUM_AMBIENTS];
int ambient_type, ofs, i, j, k, l;
vec3_t mins, maxs;
texinfo_t *info;
miptex_t *miptex;
for (i = 0; i < portalleafs; i++) {
leaf = &bsp->leafs[i + 1];
// clear ambients
for (j = 0; j < NUM_AMBIENTS; j++)
dists[j] = 1020;
vis = &uncompressed[i * bitbytes];
for (j = 0; j < portalleafs; j++) {
if (!(vis[j >> 3] & (1 << (j & 7))))
continue;
// check this leaf for sound textures
hit = &bsp->leafs[j + 1];
for (k = 0; k < hit->nummarksurfaces; k++) {
surf = &bsp->faces[bsp->marksurfaces[hit->firstmarksurface + k]];
info = &bsp->texinfo[surf->texinfo];
ofs = ((dmiptexlump_t *) bsp->texdata)->dataofs[info->miptex];
miptex = (miptex_t *) (&bsp->texdata[ofs]);
if (!strncasecmp (miptex->name, "*water", 6))
ambient_type = AMBIENT_WATER;
else if (!strncasecmp (miptex->name, "sky", 3))
ambient_type = AMBIENT_SKY;
else if (!strncasecmp (miptex->name, "*slime", 6))
ambient_type = AMBIENT_WATER;
else if (!strncasecmp (miptex->name, "*lava", 6))
ambient_type = AMBIENT_LAVA;
else if (!strncasecmp (miptex->name, "*04water", 8))
ambient_type = AMBIENT_WATER;
else
continue;
// find distance from source leaf to polygon
SurfaceBBox (surf, mins, maxs);
maxd = 0;
for (l = 0; l < 3; l++) {
if (mins[l] > leaf->maxs[l])
d = mins[l] - leaf->maxs[l];
else if (maxs[l] < leaf->mins[l])
d = leaf->mins[l] - mins[l];
else
d = 0;
if (d > maxd)
maxd = d;
}
maxd = 0.25;
if (maxd < dists[ambient_type])
dists[ambient_type] = maxd;
}
}
for (j = 0; j < NUM_AMBIENTS; j++) {
if (dists[j] < 100)
vol = 1.0;
else {
vol = 1.0 - dists[2] * 0.002;
if (vol < 0)
vol = 0;
}
leaf->ambient_level[j] = vol * 255;
}
}
}