quakeforge/libs/video/renderer/gl
Bill Currie a7327acb80 Set up shadevector for gl alias models.
The setup had been lost at some stage, thus shadows were always directly
under the entity. Unlike the original quake shadow code, the vector is
correctly transformed into the entity's space.
2012-07-17 17:10:48 +09:00
..
gl_draw.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_dyn_lights.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_dyn_part.c Fix a couple of missing particle function pointers. 2012-07-06 10:18:05 +09:00
gl_dyn_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_fog.c Do a bit of bound() usage auditing. 2012-07-12 19:33:51 +09:00
gl_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_lightmap.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_mod_alias.c Set up shadevector for gl alias models. 2012-07-17 17:10:48 +09:00
gl_mod_iqm.c Factor out the blend palette creation. 2012-05-19 00:34:15 +09:00
gl_mod_sprite.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_rmain.c Move the call to R_SetFrustum to gl_R_SetupFrame. 2012-07-03 16:08:12 +09:00
gl_rmisc.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_rsurf.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_screen.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_sky.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_sky_clip.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_textures.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_warp.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makefile.am Many distcheck fixes. 2012-06-29 10:49:21 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfgl_ext.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
vid_common_gl.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
vtxarray.c Make some progress in getting static plugins to link. 2012-04-11 14:58:54 +09:00