quakeforge/libs/video/renderer/sw
Bill Currie a6df8ab995 [renderer] Move a couple functions to using vec4f_t
Makes for a few less FIXMEs and better consistency with vectors.
2022-03-30 23:53:30 +09:00
..
d_copy.S Add GNU-stack notes to assembly files 2021-06-13 10:12:03 -04:00
d_draw.S [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_edge.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_fill.c Make vid.width/height unsigned and clean up the mess. 2013-01-24 12:36:14 +09:00
d_init.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_modech.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_part.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_parta.S [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_polysa.S [renderer] Abandon sw32 altogether 2022-03-09 21:36:15 +09:00
d_polyse.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_scan.c [renderer] Clean up post processing 2022-03-26 00:42:43 +09:00
d_scana.S [renderer] Abandon sw32 altogether 2022-03-09 21:36:15 +09:00
d_sky.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_spr8.S [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_sprite.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_surf.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
d_vars.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_varsa.S [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
d_zpoint.c [sw] Rename d_pzbuffer to d_zbuffer 2022-03-21 23:12:22 +09:00
draw.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
fpu.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
fpua.S Add GNU-stack notes to assembly files 2021-06-13 10:12:03 -04:00
nonintel.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
screen.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
surf8.S [sw] Clean up use of vid.colormap8 2022-03-29 14:43:38 +09:00
sw_fisheye.c [renderer] Get sw fisheye working again 2022-03-24 15:50:41 +09:00
sw_graph.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
sw_raclip.c [sw] Clean up r_refdef and R_ViewChanged 2022-03-27 15:32:00 +09:00
sw_raclipa.S [sw] Clean up r_refdef and R_ViewChanged 2022-03-27 15:32:00 +09:00
sw_ralias.c [sw] Clean up use of vid.colormap8 2022-03-29 14:43:38 +09:00
sw_raliasa.S [sw] Fix some missed symbol renames 2022-03-21 19:24:43 +09:00
sw_rbsp.c [renderer] Clean up r_bsp a little 2022-03-17 13:09:20 +09:00
sw_rdraw.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
sw_rdrawa.S [sw] Clean up r_refdef and R_ViewChanged 2022-03-27 15:32:00 +09:00
sw_redge.c [renderer] Remove currententity 2022-03-11 16:39:08 +09:00
sw_redgea.S Add GNU-stack notes to assembly files 2021-06-13 10:12:03 -04:00
sw_riqm.c [sw] Clean up use of vid.colormap8 2022-03-29 14:43:38 +09:00
sw_rmain.c [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
sw_rmisc.c [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
sw_rpart.c [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
sw_rsky.c [sw] Clean up R_SetSkyFrame a little 2022-03-17 13:37:21 +09:00
sw_rsprite.c [renderer] Move a couple functions to using vec4f_t 2022-03-30 23:53:30 +09:00
sw_rsurf.c [sw] Clean up use of vid.colormap8 2022-03-29 14:43:38 +09:00
sw_rvarsa.S Add GNU-stack notes to assembly files 2021-06-13 10:12:03 -04:00
transform.S [renderer] Clean up use of vup/vright/vpn 2022-03-14 09:45:27 +09:00
vid_common_sw.c [renderer] Abandon sw32 altogether 2022-03-09 21:36:15 +09:00